Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Darth Maleval (Quarren Sith Lord)

Darth Maleval (Quarren Sith Lord)
U.N. Forces QF-2001 Ghost Unmanned Fighter

U.N. Forces QF-2001 Ghost Unmanned Fighter
Dex Tiree (Human Starfighter Pilot)

Dex Tiree (Human Starfighter Pilot)
Fleever (Besalisk Nihil Pirate)

Fleever (Besalisk Nihil Pirate)

Section of Site: Equipment D6Belongs to Faction: Subtype: ARMOUREra: New RepublicCanon: No




Military SIPES

The SIPES, or specialized infantry protection/equipment system, is actually a concept used in part by both Imperial Intelligence and the New Republic Special Forces in many covert operations. It is simply a specialized combat suit that carries everything a soldier may need on the modern battlefield including basic supplies and even advanced targeting systems.

The SIPES' helmet covers the user's head fully with a reinforced and darkened transparisteel visor with internal targeting displays, infrared images, light amplification system, macrobinoculars and an internal tongue activated comlink with an effective range of up to a kilometer (helmet is insulated against sound and talking at normal tone inside the helmet will produce no external sounds).

The basic suit is a modified combat jumpsuit with light armor and the ever popular knee-high boots. The suit has several pockets to accomodate anything the soldier may need in addition to the pistol holster, grenade pockets and knife sheath. The suit is typically complemented with a pair of black gloves that fit over the fingerless hand coverings that come with it. The suit also boasts a strapless back pack (which is held on by four clips) which can be swapped for a comlink back pack, ammunition back pack or a power generator depending upon mission profiles.

The SIPES comes in literally hundreds of different camoflauge patterns that range from a standard flat black to a desert pattern for desert operations. For an additional two hundred credits NeuroSaav will throw in a sealed body suit for extreme enviroments protecting the soldier from extreme cold and extreme heat.

Model: NeuroSaav SIPES Mark I
Type: Specialized infantry protection/equipment system
Scale: Character
Cost: 1,300 credits (sealed body suit: 200 credits)
Availability: 3, R or X
Game Notes:
Basic Suit: Adds +1D to resist damage (may be used in conjunction with a blast vest to increase torso resistance). No Dexterity penalties.

Camoflauge adds +1D to Sneak in natural terrain.

Weapon Holsters: Vibroknife sheath on back of right forearm, blaster pistol/firearm pistol holster on right thigh and three grenade pockets on front of belt.

Comlink Helmet: The comlink system itself is a small unit that fits inside the helmet. Effective range of up to a kilometer.

Targeting Acquisition System: Face visor displays red target display that is linked directly to the soldier's main weapon (assumed to be a blaster carbine, rifle, repeater or a firearm rifle). +1D to ranged weapons skill.

Visor: Capable of standard light amplification (no penalty for darkness, smoke, etc), infrared (views via heat signatures) and magnification (standard macrobinoculars).


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
4
2
9
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny,Set Anu-bith, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.