Otacon Industries was contracted by the Empire to create a
suit, a soilder could wear that would keep him invisible. Otacon
Industries had been experimenting in a liquid that would change the
object clear or at least a light shadowy green. They were unsure if
it would work or affect a human. The Empire then brought fourth a
near dead soldier code named "Grey Fox." Grey Fox was barely alive.
He only sustained his existance by a group of machines that left
his blaster ridden body intact. Otacon Industries deceided to
build the experimental armor around him, add legs and give him a
special helmet. They injected him and the armor with the liquid.
They more or less fused the to people together much like the known
Darth Vader. Altho this was amuch more recent and improvement over
the older Vader model. Grey Fox was givin a super eye outside the
helmet that boosted his perception. He whole body became one with the
suit. He was experimentaly used on test operations. He preformed
excellently. The suit gave him near invisibility, super senses,
great agility and movement and a strength unmatched by any normal
human. Thw downside was that he lost his personal side, all free
thought and imagination since he was fused with the machine. His
mind signals a computer which injects his body and suit with the
experimental liquid and makes him near invisible. After a few missions
he was equiped with a new sword that could cut throgh nearly every-
thing. He was greatly pleased with this. He then preformed a few
more operations. The sword gave him a sense of his old self. His
orginal mind took over the suit and he relized the slave he became.
He broke free, took anew arm blaster that was going to be equiped
on him and then killed most of the Imperial guards and Otacon
Industries personel. He disapered without a trace. The plans were
hidden away and another prototype was not considered. Grey Fox
now roams the galaxy...
Model: Otacon Industries Military Stealth Suit Mark I
Type: Light (Experimental Military Power/Stealthsuit and Armor)
Cost: N/A (estimated cost: 250,000)
Max Dex Bonus: +6
Armor Check Penalty: -1
Speed: 10 (10 m), 6 (6 m)
Weight: 10 kg
- Armored Suit: Wearer can not remove the armor, Can only remove a
face plate and right Arm. Right Arm gives an extra +4 to to climb
and jump when equipped.
- Super Power Legs +5 to climb and jump
- Modified Macrobinocular Cyclops Eye
- Subspace Radio (750 kilometer range)
- Stealth Mode (To initiate the stealth mode the wearer must
activate the liquid and have it injected into his body. The
liquid battles the wears immune system causing 2d6 damage. If
the damage is beaten by the wearer's Fort roll, he succesfully
becomes near invisible.) Requires a Difficult Spot or Search
roll to detect wearer while invisible. Wearer gets 48 hours of
liquid for invisiblility. +6 to users Move Silently and Hide rolls.
- Super Charge Blaster Rifle
Damage: 2d6 - 8d6
Critical: 19 - 20
Range Increment: 53 m
Weight: 6 kg
Stun Damage/Fort Save: -
Group: Blaster Rifles
Note: The right arm rifle charges up 12 points
every turn, therefore requiring 4 turns for full effect
(can not shoot weapon while in stealth mode).
- Ninja Stealth Super Katana
Range Increment: -
Weight: 1 kg
Stun Damage/Fort Save: -
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