The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Akira Wolf-5 Body Armour
The Wolf-4 was rumored to have been pursuing a dedicated Commando vector while
the mark V was being designed simultaneously.The Wolf-4 was rumroed to have been
testing cutting edge stealth technology, but the project bottomed out and the model
was scrapped. The Wolf-5 was instead focused more on tactical combat applciation.
The same basic design concept was used but a more reliable plastoid type material
was used and no joints were left exposed. Instead special servomtors were added
which amplify the wearer's every movement. A negative feedback system was used
so that every mvoe the wearer makes is mirrored by the suit they wear. However
it takes a great deal of practice to get used to the augmented strength and speed
of the armour. the same multi-frequency iamging system is emplyoed on the mark V
but another new feature was added. A small device monitors the wearer's vital
signs and when they are seriously injrued applies a one use sort of 'auto-medpac'
which can stabilise the wearer until real medical help arrives. This new addition
is cosndiered to be a stroke of genious on the part of Akira.
Model: Akira Armour Co Wolf mark V Bodyarmour
Type: Medium (Tactical Combat Armour)
Cost: 5,300 credits
Max Dex Bonus: +4
Armor Check Penalty: 0
Speed: 11 (10 m), 7 (6 m)
Weight: 15 kg
Motion Sensor: +3 Search against moving targets under 50m.
Microwave Imaging: May be used to see through walls (Search vs. cover strength) if there
is thermal variations on the other side.
Passive Light Enhancement: Subtracts 6 from all darkness penalties in effect. Cannot
reduce the penalties below 0.
Macrobionoculars: May be used in conjunction with either of the above imaging modes.
+6 to search past 100 meters.
Servo-motors: special augmenting servomotors add +6 to the wearer's strength for the
purposes of Climb, Jump, and Melee Attack Bonus. The wearer also gets +3 to
their move rating.
Automatic-Medpac: One effective use until refilled. Triggers when the wearer is
at 0 Vitality Points or worse, unless manualy triggered. Has a First Aid skill of +15.
The medpac refil costs 400 credits.
Envirofilter: Filters out harmful molecules from the air. May seal and run off
one hour of internal air.
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