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Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Lumnar CEP Rifle

Lumnar began leading an extensive market in personal energy shields resulting in
a drastic increase in their frequency and popularity. To capitalize on this they
designed a weapon capable of negating most of the advantage of a personal energy
shield. CEP, or Charged energy Projectile, weapons fire special electromagnetic
rounds, charging them with energy in the chamber just before firing. Because of the
electromagnetic 'aura' encompassing the rounds, they pass through energy shields much
more easily than other weapons could.

The CEP Rifle has a shotgun-like stock at the back of it and a smooth, rounded barrel
casing. Like the pistol, the clip is inserted in the underside of the barrel casing,
however in the rifle the clip is a little further back, but still enar the end of the
barrel. The rounds pop up from the underside clip into a charging mechnaism in the barrel.
When the trigger is pulled the round is charged and then electromagneticly fired at high
speed. the firing of a CEP weapon has a distinct sound that is quieter than most blasters
but still quite audible. The rifle also does not overheat the way a blaster or firearm mgiht
and so it can be fired as quickly as it takes the next round to enter the chamber, and the
user to upll the trigger again. The CEP Rifle can come with or without an underbarrel glowrod
mounted just forward of the clip. This glowrod provides a small spotlight straight ahead where
the weapon should fire, but is not really useable as a laser sight.

Model: Lumnar Industries XU-10 CEP Rifle
Type: Charged Energy Projectile Weapon
Scale: Character
Skill: Blaster: CEP Rifle
Ammo: 50
Cost: 2,500 (clips:125)
Availability: 2, R or X
Range: 3-30/100/300
Damage: 6D
Game Notes: Energy shields only add 1/3, rounded down, their normal protection against a CEP weapon.


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