RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Control Energy (WIS)
Requires Force-Sensitive, Sense and  Dissipate Energy Feats

Check: This was the second half of the Dissipate Energy force power
which was forgotten long ago. New developments have turned it up. Upon
a successful check a jedi may use this power to direct the energy
elsewhere or use it to add to his own power. In game terms a jedi may
use this to move the energy elsewhere along lines it would be able to
travel (example: Corran Horn is being jabbed by a stun baton. He uses
Dissipate Energy and sends the current through the metal decking. A
bothan walking by has his fur stand on end for a second) Or they may
use it to power another force skill. In this case, a Battlemind roll
is needed with the DC mentioned below, the vitality point cost for
battlemind is subtracted from the amount of energy gained. If the user
succeeds they get a bonus to the next force power they use equal to
the damage absorbed, minus the cost of Battlemind (example: Corran
Horn is in the middle of an intense explosion and uses dissipate
energy to stop the fire's effects. Because it's a powerful blast
let's assume it does 4d6 damage. He sucessfuly controls the fire's
energy and uses it to send an image out to everyone in the area of
him walking from the flames. He gets to add 4d6 to his affect mind
roll sending all the energy into that force power)

Energy Source
Intense Sun (DC Up to 10)
Fire (DC 11 - 15)
Blaster Bolts/Force Lightining (DC 16 - 20)
Solar Wind (DC 21 - 25)
Radiation Storm        (DC 26 - 30)

Note: A charchter inflicting damage, or having another person
inlfict damage for him, upon himself for the purposes of using
this power to drain energy receives a Dark Side Point. any charcter
using this power to enhance an offensive force power also recieves
a Dark Side Point.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
3
9
2
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, Set Anu-Bith, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.