The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Alter Difficulty: Very Easy if creating a small breeze;
Easy if making a gust of wind; Moderate if making a small
'tornadette'; Difficult if making a strong windstorm or a
tornado or hurricane; Very Difficult if making a huge
storm, or a group of tornados.
Required Power: Telekinesis
Warning: Although using the power itself doesn't grant a
Dark Side Point, the destruction it causes might.
Effect: This power allows the Jedi to create movements of
air, and make variable sized winds. If the pressure is right,
you can also start a rainstorm with it.
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