The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Requires Force-Sensative and Alter
This power allows the Jedi to create movements of
air, and make variable sized winds. If the pressure is right,
you can also start a rainstorm with it.
Warning: Although using the power itself doesn't grant a
Dark Side Point, the destruction it causes might.
DC Movement Increase
Up to 5 Small Breeze
6 - 10 Gust of Wind
11 - 15 Small Eddies
16 - 20 Strong Windstorm, a Tornado or Hurricane
21 - 25 Huge Storm, or a Group of Tornados.
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