Star Wars D/6
Star Wars D/20
Lone Wolf RPG
Hallucination (An Application of the Illusion skill)
Requires the Force-Sensitive and Alter feats
Allows a Jedi to make someone within 10 meters of them start
hallucinating, the target must be in line of sight the Jedi.
The Jedi can decide how major the hallucination is, but not
the specifics of the hallucination. The nature of the
hallucination depends on the alignment of the Jedi, light,
dark, or gray. As an added note, a Jedi can use this against
Notes: This power is kept up for as long as the hallucination
lasts. For the Will saving throw DC, please reference: the
Illusion skill, Pg. 15, Dark Side Source Book.
Vitality Point Cost: 3
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