The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Requires the Force-Sensitive and Control feats
When using this power, the Jedi is open to the force and the force
gives him inspiration on whatever he is pondering on. This power
adds +4 synergy to rolls for any Craft, Knowledge, and other
skills that require insight.
DC* Environment and Emotional State
Up to 5 few or no distractions and completely meditative.
6 - 10 relaxed and small distractions .
11 - 15 mildly emotional and highly distracted
16 - 20 emotional and near chaos
21 + overcome with emotion and the area is pure chaos.
*Add +5 to the difficulty for each Dark Side Point the Jedi has.
Note: Characters who have turned to the Dark Side are unable to
use this power. This power may be kept up as long as the character
takes no other actions during the rounds. If a Jedi uses this skill for
Intimidation, Forgery, or similar skills, she must make sure that her
reasons are pure, or she will get a Dark Side Point.
Vitality Point Cost: 4
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