The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
FL-3 "Flea" Warhead
RanCorp used these nasty little buggers during the height of their war
with Metacorp. RanCorp's navay was still very ragtag at the time and
Metacorp's was very strong. So what RanCorp devised was a warhead that
was fired with other regular warheads and some duds. The MetaCorp fleet
at first thought RanCorp's navy was so ragged that half their missiles
never went off. However, after the MC ships drove away the "RanCorp Swine"
they'd not hear from some of their surviving ships again after entering
hyperspace. It was soon discovered these FL-3 warheads weren't duds but
were guided sleeper bombs that armed when the hyperdrive of the attached
ship went on.
The bombs could inlfict massive damage from within the shields and in
hyperspace nobody would ever witness their destruction. MetaCorp naval
groups started sending their fighters out after battles to see if they
"picked up any fleas" and remove them if they did.
Model: RanCorp FL-3 "Flea" Warhead
Type: Delayed Detonation Bomb
Skill: Capitalship Gunnery
Cost: 5,000 credits
Availability: 2, X
Body Strength: 3D
Fire Control: 4D
Game Notes: Attaches to hull and goes "dormant". When dormant the ship
it's attached to can't detect them and other ships require a
Very Difficult sensors roll to detect them. They activate when
the ship they attach to's hyperdrive does and detonate 2 minutes
after the ship enters hyperspace.
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