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Section of Site: Starships D6Belongs to Faction: Subtype: EQUIPMENTEra: ImperialCanon: No




Concussion Munitions and Ordnance

Cluster Missile Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Blast Radius: 40/80/100m
Damage: 9D/8D/7D
Game Notes: Basic anti-starfighter weapon which makes dodging the blast difficult
            at the least, it targets a fighter and explodes all around that fighter.
            It is difficult for the fighter pilots to percieve if the missile is a
            cluster munitions type and will assume that it is just a regular missile.
        
Digger Missile Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Damage: 9D
Game Notes: Digger missile can go into the Hull and is on ether a timed
            detonation or a Remote Detonation although timed detonations
            can still be detonated by remote if the firer deems it necessary.
        
Scatter Pack Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Damage: 11D
Game Notes: The scatter pack missile is just the concussion missile body but
            the warhead carries about 40 short-ranged missiles that attack
            various fighters or capital ships from all sorts of angles. The
            missile's computer can be programmed to target a specific point
            on a ship/fighter and the mini-missiles go after like a swarm of
            Piranha beetles

Mag Pulse Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Damage: 9D (Ionization)

Advanced Concussion Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Damage: 10D

Heavy Munitions Concussion Variant

Fire Arc: front, left, right, back
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: (see ship stats)
Range: 2-25/45/100
Atmosphere Range: 4-24/60/120km
Damage: 15D



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