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Umbra Surveilance Ship

The Umbra Surveilance ship is a short blocky little transport that's
been refitted and made standard. Either side is covered in sensor arrays
and communication equipment coves a lot of the top of the craft. The
ship also has four sensour and two communication relay buoies it can
drop in space. This way the ship can spread a small nexus out around
it where it can gather data through it's arrays and buoys, and then
use a short burst transmission out to a com buoy which will relay the
message to the desitnation with less chance of detection.

The craft is equipped with state of the art stealth, ECM, and surveilance
technology. It has extremely powerful sensors, and communication equipment
as well as pwoerful encrypton comptuers. The pilots sit up front in the
cockpit while the 'crew' is in the back which is fileld with equipment. T
here are two sensor experts, 2 communication experts, and 2 encryption
experts all working together to gather and process information.

Craft: Sienar Fleet Systems Umbra Surveilance Ship
Class: Space Transport
Size: Tiny (10.6 m long)
Hyperdrive: x1
Passangers: 6 (sensor and encryption gear operators)
Cargo Capacity: 1 tons
Consumables: 2 months
Cost: Not available for sale
Maximum Speed In Space: Attack (8 squares/action)
Atmospheric Speed: Not applicable
Crew: 2 (Skilled +4)
Initiative: +5 (+1 size, +4 crew)
Maneuver: +5 (+1 size, +4 crew)
Defense: 21 (+1 size, +10 armor)
Shield Points: 30 (DR 10)
Hull Points: 120 (DR 10)

Notes:
Sensor Stealth Suite:
        DC +10 to detect the ship past 50 squares, DC +5 past 30,
        DC +5 to recognize and +5 Defense within 30 squares.
Commscan:
        Sensors can pick up and intercept comm transmissions, this is part
        of the typical sensors listed above. The sensors run it through a
        computer to a crypt analysis expert.
Electronic counter-Measures:
        Requires a Computer Use roll vs. all opposing ships.
        Success means that the ships' sensors are jammed and will not function.
        All sensors fail and all fire control bonuses are reduced to 0 while
        this is in effect.


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