With the overwhelming success of the Z-95 Headhunter series, Subpro
invested heavily into starfighter research and development for years.
While they failed to produce any radical breakthroughs in fighter
technology, they did, however, produce a handful of fearsome combat
With what began as an upgrade to the Z-95, the design team for the
Z-130 ended up taking the design development and leading it far from
the Z-95 in practically every aspect. In fact, the only thing which
remained even slightly similar to the Z-95 was the targetting computers
and heads up displays (HUDs).
The Z-130 was highly advanced for its time, boasting incredible speed
and maneuverability. However, to achieve this performance, Subpro had
to sacrifice a lot, including deflector shields and hyperdrive motivators.
Armor and weaponry was also sacrificed. The fighter's appearance was
ominous, hinting at a durable design. Unfortunately, the armor attached
to the vessel would only be on par with that of a standard TIE fighter.
A single hit was often times more than enough to criple or destroy the
Armed with only a single heavy laser cannon, the Z-130 did not boast
well against heavily shielded and armored targets such as corvettes
or heavy fighters.
Its intended combat role was simple: short range interception. The
Z-130 far exceeded in combat with other fighters of its class. In the
hands of a skilled pilot, the Z-130 could fly circles around many other
The one downfall of the vessel was that it was not easily stored or
maintained. Lacking landing struts, the ship had to be mounted on
specialized racks - must like later Imperial TIE models. The Republic
mainly kept them onboard of space stations to serve as a defensive
interceptor, while a handful of them were assigned to specialized
carriers with external racks.
Several wings of Z-130s were sold to the Old Republic while limited
numbers were sold to private militias across the Core and Colonies.
Era Introduced: Yavin -15 years
Model: Subpro Z-130 Thunderbolt
Type: Short range interceptor
Length: 15.6 meters
skill: Starfighter piloting: Thunderbolt interceptor
Crew Skill: Varies dramatically
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 120,000 (new), 80,000 (used)
Atmosphere: 400; 1,150 kmh
Heavy Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/12/25
Atmosphere Range: 100-200/1.2/2.5 km
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