New Republic Corsair Interceptor
After the official end (historically) of the Rebellion at the Battle of Endor,
the New Republic was constantly plagued with skirmish upon skirmish with the
battered, yet still loyal, forces of the once mighty Galactic Empire. While
these conflicts were costly in both credits and lives, they helped to strengthen
the fragile unity of the New Republic. The near-constant conflicts during these
first years of the New Republic ensured that technological breakthroughs would
keep the New Republic's military on the cutting edge.
One very interesting technological achievement developed by the New Republic's
top research and development teams was the ionic disruption cannon. Much like
a standardized ion cannon, its purpose was to disable enemy starships leaving
them dead in space for capture. The ionic disruption cannon took the ion cannon
to the next level. Instead of firing a single bolt of ionic energy, it discharged
a "web" of it, covering a much larger surface area on the target, thus causing
more damage. While the overall effectiveness was increased, the range was cut
The weapon was field tested on numerous starfighters and warships but never
instituted as a standardized combat weapon until the introduction of Incom's new
Corsair interceptor into the fleet.
The Corsair was not a remarkable vessel by any means, boasting maneuverability
and a top sublight speed inferior to that of the popular E-wing starfighters which
made up the bulk of the New Republic's starfighter forces at this time.
The Corsair was only deployed in small numbers to a handful of battlegroups across
the galaxy. However, when strategically used for their ionic disruption cannons,
a squadron of Corsairs could render entire cruisers defenseless, powerless and
dead in space. In one-on-one dogfights, Corsairs using their disruptors could
disable enemy starfighters in a single hit and move onto the next target without
Era Introduced: Endor +20 years
Craft: Incom T-71C "Corsair"
Cost: 145,000 credits (new)
Size: Tiny (13.4 meters long)
Crew: 1 (Skilled +4)
Cargo Capacity: 50 kilograms
Consumables: 3 days
Maximum Speed: Ramming
Defense: 22 (+2 size, +10 armor)
Shield Points: 90
Hull Points: 90
Weapon: 2 Laser Cannons (fire-linked)
Fire Arc: Front
Attack Bonus: +12 (+2 size, +4 crew, +6 fire control)
Range Modifiers: PB +0, S -2, M/L n/a
Weapon: Ionic Disruption Cannon
Fire Arc: Front
Attack Bonus: +8 (+2 size, +4 crew, +2 fire control)
Range Modifiers: PB +0, S/M/L n/a
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