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TIE Skirmisher

The Yuuzhang Vong invasion route bypassed Bastion, but left the Empire
feeling incredibly insecure. To complement the new "Resurgence" class
Star Destroyers, a new generation of fighters was needed. All were
based on the venerable TIE line.  Sienar was quite relieved when they
got the orders because it indicated to the leadership of Santhe/Sienar
Technologies that All of these new TIEs were factory equipped with
"flicker mode" lasers and "grab-proof" sheilds. They had somewhere to
run to if things go too hot in the New Republic.

The TIE Skirmisher was the only entirely new design in this batch. It
has a cylindrical fuselage with pylons projecting from the top, right,
bottom, and left. The solar array wing is a ring attached to the
fusilage by the pylons. The fusilage projects beyond the solar ring at
the front and back to improve manueverability and visibility from the
cockpit. Each pylon carries a Double Laser Cannon.

The TIE Skirmisher is designed to replace all remaining TIE/ln, I-7
Howlrunner, and A-9 Vigilance starfighters. It has a low cruising
speed, but phenominal maneuverability. It also uses the SLAM
technology originally developed by Cygnus Spaceworks for its Missile
Boat to achieve incredible sprint accelerations. Its powerful array
of lasers means that if a Skirmisher can get behind an enemy, the
enemy is toast.

Craft: Sienar Fleet Systems TIE Skirmisher
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 8 meters
Skill: Starfighter Piloting: TIE
Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D,
            Starship Shields 3D
Cargo Capacity: 75 kilograms, .3 cubic meters
Consumables: 2 days  
Maneuverability: 5D *
Space: 10 *
Atmosphere: 515; 1,500 kmh
Hull: 2D
Shields: 4D
Sensors:
        Passive: 25/1D
        Scan: 40/2D
        Search: 60/3D
        Focus: 4/3D+2
Weapons:
Four Double Laser Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 3D
        Space Range: 1-5/15/30
        Atmosphere Range: 100-500/1.5/3km
        Damage: 10D

* When SLAM system is activated, speed is doubled, but maneuverability is
  reduced to 1D. The system has a maximum endurance of 4 turns.


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