The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
TIE/D Mark 2
The Yuuzhang Vong invasion route bypassed Bastion, but left the Empire
feeling incredibly insecure. To complement the new "Resurgence" class
Star Destroyers, a new generation of fighters was needed. All were based
on the venerable TIE line. Sienar was quite relieved when they got the
orders because it indicated to the leadership of Santhe/Sienar Technologies
that they had somewhere to run to if things go too hot in the New Republic.
All of these new TIEs were factory equipped with "flicker mode" lasers and
The TIE/d Mk.2 makes only very slight improvements on the original TIE/d.
However, one of these improvements is an immense ability to learn. This
makes a veteran TIE/d Mk.2 a very challenging adversary and wise captains
update all of their TIE/d Mk.2s with the memory of their most skilled droid.
Craft: Sienar Fleet Systems TIE/d Mk.2
Type: Automated Droid Starfighter
Length: 6.1 meters
Crew: None (fully automated droid brain)
Consumables: 1 day
Cost: 170,000 credits
Atmosphere: 450; 1,300 kmh
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3km
Starfighter piloting 3D+2
Starship Gunnery 3D+1
Note: The TIE/d Mk.2 uses advanced learning software to improve +1 in each
skill for every hour of flight time.
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