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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No




Sienar Fleet Systems TIE/ms

The Sienar Fleet System's TIE Minesweeper design was based upon their
rejected design that was too costly, the TIE Avenger. It features the same
two four-tipped "dagger" wing design, and the pod is much larger than that
of the average TIE fighter. But the TIE/ms serves as a much different role
than its cousin, the Avenger: minesweeping.

After the Battle of Yavin, the Imperial Army expressed that they needed a
small, agile dedicated minesweeper. Previous minesweepers in Imperial
service included a Lambda minesweeping shuttle and the Nebulon
minesweeper frigate. The truth was, these craft were only modified of
their original craft, and by the time the Empire invested thousands of
credits in upgades, they admitted the need for a minesweeping
starfighter. The anwser: the TIE/ms.

Probably the most specialized of the TIE starfighters, the TIE/ms works in
tandem with the TIE/gt ground targeting craft to preform precision
minesweeping when the need arises, by the Imperial Army themselves (they
don't like to have to have the Navy get involoved in there missions).
Walkers, repulsortanks, and the infantry have saved supplies, vehicles, and
most importantly manpower, thanks to their dedicated, versatile TIE
Minesweeper.

Craft: Sienar Fleet Systems TIE/ms
Type: Planetary minesweeper
Scale: Starfighter
Length: 6.6 meters
Skill: Starfighter piloting: TIE
Crew Skill: Starfighter piloting 4D+2, starship gunnery 5D, missile weapons 4D
Cargo Capacity: 1 metric ton (bomb bay)
Consumables: 2 days
Cost: 115,000 (new), 60,000 (used)
Maneuverability: 1D (in atmosphere: 2D)
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Sensors:
        Passive: 20/0D
        Scan: 35/1D
        Search: 50/2D
        Focus: 3/3D+2
Weapons:
Laser Cannon
        Fire Arc: Ventral turret
        Skill: Starship gunnery
        Fire Control: 1D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 7D
2 MiniMunition Launchers
        Fire Arc: Front
        Skill: Missile weapons
        Fire Control: 2D
        Atmosphere Range: None (descent capability only from bomb bay);
                          can not be launched from space ot into space.
        Damage: 3D


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