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TIE/gs Ground Support Fighter

The TIE/gs was designed by a joint Imperial Army-Navy team. All the flight
controls are the same as the standard TIE but the light lasers' and grenade
launchers' fire control systems are the stock Army variety. It is able to
support the Imperial Army's advances with it anti-vehicle laser and
antipersonnel grenade launcher. The speed it has is greater than most
airspeeders, allowing it to dig out entrenched rebels with ease.

Craft: Sienar Fleet Systems TIE/gs
Type: Ground support starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D+1, missile
            weapons 4D+1, vehicle blasters 4D+1
Cargo Capacity: 35 kilograms
Consumables: 1 day
Manueverability: 2D
Space: 9
Atmosphere: 400; 1,150 kmh
Sensors:
        Passive: 20/0D
        Scan: 40/1D
        Search: 60/2D
        Focus: 5/3D+2
Weapons:
Laser Cannon
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
2 Light Laser Cannons
        Fire Arc: Ventral turret
        Scale: Speeder
        Skill: Vehicle blasters
        Fire Control: 3D
        Atmosphere Range:50-300/500/1 km
        Damage: 4D+1
Concussion Grenade Launcher
        Fire Arc: Ventral turret
        Scale: Speeder
        Skill: Missile weapons
        Ammo: 18 grenades (12 extra rounds can be held in cargo hold)
        Fire Control: 1D
        Atmosphere Range: 10-50/100/250
        Blast Radius: 0-5/10/20
        Damage: 5D/3D/1D

Special Systems: Terrain following Autopilot: usually, the autopilot is
programmed to fly straight and level so the pilot can focus his attention
on killing things. Casuatlies soared as TIE after TIE flew into the side of
a cliff, building, mountain or other convienient obstacle. the terrain
following system lets the pilot ste in a certain altitude, and the TIE will
maintain that height. It still flies in a straight line, but can be
programmed with simple turns.

        Difficulty:Easy
        Each Turn:+3
        Each Extreme Turn:+11
        


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