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TIE/gs Ground Support Fighter

The TIE/gs was designed by a joint Imperial Army-Navy team. All the flight
controls are the same as the standard TIE but the light lasers' and grenade
launchers' fire control systems are the stock Army variety. It is able to
support the Imperial Army's advances with it anti-vehicle laser and
antipersonnel grenade launcher. The speed it has is greater than most
airspeeders, allowing it to dig out entrenched rebels with ease.

Craft: Sienar Fleet Systems TIE/gs
Class: Starfighter
Size: Diminutive (6.3 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 35 kg
Consumables: 1 day
Cost: Not available for sale
Maximum Speed In Space: Ramming (10 squares/action)
Atmospheric Speed: 1,150 km/h (19 squares/action)
Crew: 1 (Skilled +4)
Initiative: +8 (+4 size, +4 crew)
Maneuver: +8 (+4 size, +4 crew)
Defense: 24 (+4 size, +10 armor)
Shield Points: 0
Hull Points: 90 (DR 5)
Weapons:
  Laser Cannon
    Fire Arc: Front
    Attack Bonus: +8 (+4 size, +2 crew, +2 fire control)
    Damage: 4d10x2
    Range Modifiers: PB/S +0, M/L n/a
  2 Light Laser Cannons
    Fire Arc: Ventral turret
    Attack Bonus: +9 (+4 size, +2 crew, +3 fire control)
    Damage: 4d8
    Range Increments: 100 m
  Concussion Grenade Launcher
    Fire Arc: Ventral turret
    Attack Bonus: +7 (+4 size, +12crew, +1 fire control)
    Damage: 5d8
    Range Increments: 25 m (20 m)

Special Systems: Terrain following Autopilot: usually, the autopilot is
programmed to fly straight and level so the pilot can focus his attention
on killing things. Casuatlies soared as TIE after TIE flew into the side of
a cliff, building, mountain or other convienient obstacle. the terrain
following system lets the pilot ste in a certain altitude, and the TIE will
maintain that height. It still flies in a straight line, but can be
programmed with simple turns.
DC 8
Each Turn: +2
Each Extreme Turn: +7


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