The versatile, one man Wraith starfighters are a fairly rare older
fighter which predated the release of the first Z-95 Headhunters by
two years. Traditionally, most space battles take place between the
large capital combat starships which form the bulk of any space fleet.
However, some found that small, dynamic high-speed fighters could
repeatedly deal damage to large starships while still evading most
defensive battery attacks.
The Wraith didn't see much popularity as many found that its outward
appearance made it look sluggish and unmaneuverable. While when compared
to Imperial standards is true, it was able to hold its own when it
first saw construction.
The original Wraith starfighter was heavily armed and armored, making
it slow when compared to the Z-95 Headhunters which hit the market
not long following the introduction of the Wraith. With added income
from their joint Headhunter project with Incom Corporation, Subpro
went to work redesigning the Wraith to make it more compatible with
the Z-95 in terms of speed and maneuverability.
To accomplish this, Subpro added a maneuvering fin much like the one
sold by Kuat Systems Engineering for its Cloakshape fighter. The fin
increased maneuverability dramatically in both atmosphere and space.
In addition to the maneuvering fin the ship's weapons configuration
was altered so that the underwing concussion missile launchers and the
wing tip laser cannons were removed and replaced with two smaller
fire-linked wing tip concussion missile launchers and a burst laser
cannon on the ventral wing tip.
While Subpro did reduce the armor plating somewhat to reduce mass it
did leave the crash bars which encase the cockpit canopy and help to
protect the pilot from being crushed in the event of a crash landing.
The Wraith II is the most commonly found of the Wraith series and can
still be found in use by a handful of planetary defense forces. It is
also somewhat popular among pirates due to the ease at which it can be
repaired and modified.
Weapon: Burst Laser Cannon
Fire Arc: Front
Attack Bonus: +8 (+2 size, +2 crew, +4 fire control)
Range Modifiers: PB +0, S -2, M/L n/a
Weapon: 2 Concussion Missile Launchers (fire-linked, 8 missiles)
Fire Arc: Front
Attack Bonus: +6 (+2 size, +2 crew, +2 fire control)
Range Modifiers: PB +0, S/M/L n/a
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