Site Stats:

5485 Stats in 29 Categories

Search Stats:

Latest Release:

Solo: A Star Wars Story
OpenD6 RPG

Social Media:

@_RPGGamer Main Menu
        Old Updates
GM Tools
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Jyn Erso

Jyn Erso
Dryden Vos

Dryden Vos
Sienar Fleet Systems Predator Class Starfighter

Sienar Fleet Systems Predator Class Starfighter
Galactic Terran Alliance Artemis Class Bomber

Galactic Terran Alliance Artemis Class Bomber

The Gouf was the first mobile suit to be designed by the Zeons with ground
combat being its sole purpose.  The Gouf is in reality a modified Zaku II
with better thruster capabilities to make up for the presence of gravity,
hardened armor and short-range weapons based on hand to hand combat.

Craft: Principality of Zaku II MS-07 Gouf Mobile Suit
Class: Starfighter
Size: Tiny (13.04 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: Not for Sale
Maximum Speed In Space: Not applicable
Atmospheric Speed: 438 m (Walking), 1,190 (Jumping)
Crew: 1 (Skilled +4)
Initiative: +6 (+2 size, +4 crew)
Maneuver: +6 (+2 size, +4 crew)
Defense: 22 (+2 size, +10 armor)
Shield Points: 140 (DR 5)
Hull Points: 120 (DR 5)
Weapons: Mobile Suits can carry a variety of weapons, but can only use one
at a time, so they must switch between the two optional weapons they carry.
This takes 2 rounds.

  75mm Gatling Gun
    Fire Arc: Front
    Attack Bonus: +6 (+2 size, +2 crew, +2 fire control)
    Damage: 3d10x2
    Range Modifiers: PB/S +0, M/L n/a
    Fire Arc: Front
    Attack Bonus: +7 (+2 size, +2 crew, +3 fire control)
    Damage: 5d10x2
    Missil Quality: Good (+15)
Always Equipped:
  Heat Saber
    Fire Arc: Front
    Attack Bonus: +8 (+2 size, +2 crew, +4 fire control)
    Damage: 15d10x2
    Range: 1 square
  Heat Rod
    Fire Arc: Front
    Attack Bonus: +6 (+2 size, +2 crew, +2 fire control)
    Damage: 4d10x2
    Range: 5 squares
    Notes: The Heat Rod is a flexible, whip-like weapon used to
overload the circuitry in another suit, or, if used in space,
on a particular installation, like a turbolaser battery. It acts
in the same manner as an ion cannon, but with less lasting
effects. The opponent is stunned for 1d6 rounds.
  Shoulder Missiles
    Fire Arc: Front
    Attack Bonus: +7 (+2 size, +2 crew, +3 fire control)
    Damage: 3d10x2
    Missil Quality: Marginal (+5)
    Notes: These missiles are carried in launchers concealed in
the "collar" of the suit, where a man would have his coat collar
pulled up against the breeze. They fire in volleys, with there
being three volleys in all.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Geoff DeWitt,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.