RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Kampfer

The Kampfer is a high-performance machine designed to be the ultimate
space combat weapon.  Reverting back to the old style of suit
building, rather
than the new amphibious one, the Kampfer's
designers created a masterpiece.  Featuring powerful engines and
stealthy exterior, the Kampfer is truly a powerful space suit.

Craft: Principality of Zeon MS-18E Kampfer Mobile Suit
Class: Starfighter
Size: Tiny (14.01 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 70 kg
Consumables: 4 days
Cost: Not for Sale
Maximum Speed In Space: Ramming (12 squares/action)
Atmospheric Speed: 450 m (walking), 1,300 (jumping)
Crew: 1 (Skiled +4)
Initiative: +6 (+2 size, +4 crew)
Maneuver: +6 (+2 size, +4 crew)
Defense: 22 (+2 size, +10 armor)
Shield Points: 90 (DR 5)
Hull Points: 90 (DR 5)
Weapons: Mobile Suits can carry a variety of weapons, but can only use one
at a time, so they must switch between the two optional weapons they carry.
This takes about 10 seconds.

  Customized Shotgun
    Fire Arc: Front
    Attack Bonus: +7 (+2 size, +2 crew, +3 fire control)
    Damage: 3d10x2
    Range Modifiers: PB/S +0, M -2, L n/a
  Bazooka
    Fire Arc: Front
    Attack Bonus: +7 (+2 size, +2 crew, +3 fire control)
    Damage: 5d10x2
    Range Modifiers: PB/S/M +0, L n/a
  Submachine Gun
    Fire Arc: Front
    Attack Bonus: +7 (+2 size, +2 crew, +3 fire control)
    Damage: 2d10x2 per burst
    Range Modifiers: PB/S +0, M/L n/a
*This weapon has a very high rate of fire and is capable of burning through
an entire magazine on full automatic in a round.
Always Equipped:
  Beam Saber
    Fire Arc: Front
    Attack Bonus: +9 (+2 size, +2 crew, +5 fire control)
    Damage: 12d10x2
    Range: 1 square
  Chain Main
    Fire Arc: Front
    Attack Bonus: +8 (+2 size, +2 crew, +4 fire control)
    Damage: 7d10x2
    Range Modifiers: PB +0, S/M/L n/a
*This weapon is a string of flat explosive charges that wrap around the
target and detonate on impact, setting off a chain reaction.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
1
2
2
7



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Geoff DeWitt,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.