RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Tiger-class Mobile Suites
Tiger-class Mobile Suites {(TiMS) pronounced "tims"} is the latest model in mass-produced mobile suites.  Very fast and manueverable, they are designed to get in, take over a base, and then defend it.  The Romefeller Foundation surpassed itself by producing the Tiger.  The Tiger draws heavily on design influences from the Tallgeese and Epyon.  Able to engage in most kinds of standard MS missions (including planet defense and superiority combat on land and in space), it is a highly prized mobile suit for its versatility, heavy armor, effective weapons, and shields.  Also, in a departure from standard MS design, the Foundation equipped the Tiger with a hyperdrive and suitable navicomputer.

Craft: Romefeller Foundation Tiger-class Mobile Suite
Class: Starfighter
Size: Tiny (13.5 m long)
Hyperdrive: x4
Passangers: None
Cargo Capacity: 150 kg
Consumables: 5 days
Cost: 150,000,000
Maximum Speed In Space: Ramming (11 squares/action)
Atmospheric Speed: 350 km/h (5 squares/action)
Crew: 1 (Normal +2)
Initiative: +4 (+2 size, +2 crew)
Maneuver: +4 (+2 size, +2 crew)
Defense: 22 (+2 size, +10 armor)
Shield Points: 90 (DR 5)
Hull Points: 60 (DR 5)
Weapons:
  Beam Saber
    Fire Arc: Front
    Attack Bonus: +9 (+2 size, +7 fire control)
    Damage: 12d10x2
    Range: 1 square
  2 Proton Torpedo Launchers
    Fire Arc: Front
    Attack Bonus: +4 (+2 size, +2 fire control)
    Damage: 9d10x2
    Missil Quality: Ordinary (+10)
  2 Concussion Missile Launchers
    Fire Arc: Front
    Attack Bonus: +6 (+2 size, +4 fire control)
    Damage: 9d10x2
    Missil Quality: Ordinary (+10)
  Twinned Beam Cannons
    Fire Arc: Varies (Being on the left arm of the suit, the fire arc could change from left to front)
    Attack Bonus: +6 (+2 size, +4 fire control)
    Damage: 7d10x2
    Range Increments: 1 square
  Ion Gun (optional)
    Fire Arc: Varies (being mounted on the right arm of the suite, the arc could change from front to right)
    Attack Bonus: +6 (+2 size, +2 fire control)
    Damage: 4d10x2
    Range Increments: 1 square


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
6
1
6
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Geoff DeWitt,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.