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Rapier

Model: TCS Rapier
Type: Heavy Fighter
Scale: Starfighter
Length: 12.7 meters
Skill: Starfighter Piloting: Rapier
Crew: 1
Cargo Capacity: 65 kg
Consumables: 5 days
Cost: 145,255 (new), 85,000 (used)
Manueverability: 3D+1
Space: 8
Atmosphere: 340; 990 kmh
Hull: 3D+2
Shields: 2D+2
Sensors:
        Passive: 25/0D+1
        Scan: 33/1D+2
        Search: 58/2D
        Focus: 4/2D+2
Weapons:
2 Laser Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1200/2500
        Damage: 4D+1
2 Neutron Guns
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-2/8/15
        Atmosphere Range: 50-200/800/1500
        Damage: 5D
Concussion Missile Launcher
        Fire Arc: Front
        Skill: Starship Gunnery
        Ammo: 4
        Space Range: 1-2/4/8
        Atmosphere Range: 100-200/400/800
        Damage: 6D
Spiculum IR Launcher
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 1D
        Ammo: 2
        Space Range: 1/3/7
        Atmosphere Range: 100/300/700
        Damage: 6D
Pilum FF Launcher
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 1D
        Ammo: 2
        Space Range: 1/3/7
        Atmosphere Range: 100/300/700
        Damage: 5D+2
        Note: When the Pilum FF is launched, all enemy craft in range roll their dodges. The lowest rolling enemy(as long as they don't beat the attacker's roll) is hit. On a complication, the Friend or Foe missile's IFF signals are confused, and attack friendly units as well, including the firing ship. The Spiculum IR, once launched, will pursue an opponent relentlessly for 3 rounds before detonating.


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