RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Nail Starfighter

This fighter is not exactly in standard use, despite its apparant effectiveness, due to the fact that, like all other vehicles made by DeathTek, its designers were encouraged to use non-standard design factors as much as possible. Projectile weapons used as standard limits how long this Starfighter can go without reloading, especially in an extended campaign. This made it ill reccommended for use by the Republic, much as many other designs, and yet, the
fighter is still popular among mercenaries and pirates, who enjoy the effectiveness and firepower of this craft.

Craft: DeathTek Nail DK-Nihilanth Starfighter
Class: Starfighter
Size: Diminutive (8 m long)
Hyperdrive: x2*
Passangers: None
Cargo Capacity: 50 kg
Consumables: 1 week
Cost: 100,000 (New), 50,000 (Used)
Maximum Speed In Space: Attack (8 squares/action)
Atmospheric Speed: 1,000 km/h (17 squares/action)
Crew: 1 (Normal +2)
Initiative: +6 (+4 size, +2 crew)
Maneuver: +6 (+4 size, +2 crew)
Defense: 22 (+2 size, +10 armor)
Shield Points: 60 (DR 5)
Hull Points: 120 (DR 5)
Weapons:
  2 Mac Guns (Rapid-fire projectile weapons, Fire-linked)
    Fire Arc: Front
    Attack Bonus: +7 (+4 size, +3 fire control)
    Damage: 5d10x2
    Range Modifiers: PB/S +0, M/L n/a
  Railgun (Fire rate 1/2)
    Fire Arc: Front
    Attack Bonus: +5 (+4 size, +1** fire control)
    Damage: 9d10x2
    Range Modifiers: PB/S +0, M -2, L n/a
* The unusual design of the Nail fighter's hyperdrive boosts repair roll difficulties by +5
** If 2 rounds waited for target lock to acquire, fire control is 4


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
0
0
0
4
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Daniel Hassell,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.