RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Slasher Starfighter

The Slasher was primarily developed to be used as a superiority fighter at the Dylarian Drive Yards at Dylar IV. This competitive combat ship is a in-system fighter craft with ion cannon capability, making it excellent addition to capture operations. As yet, its lack of hyperdrives makes it one the New Republic has been slow to invest in, although numerous
independent defense forces employ Slashers as heavy planetary defense fighters that can stop smuggling by disabling their ships.

Craft: Dylarian Drive Yards Slasher
Class: Starfighter
Size: Fine (4.5 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 55 kg
Consumables: 1 week
Cost: Not available for sale
Maximum Speed In Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)
Crew: 1 (Skilled +4)
Initiative: +12 (+8 size, +4 crew)
Maneuver: +12 (+8 size, +4 crew)
Defense: 28 (+8 size, +10 armor)
Shield Points: 30 (DR 5)
Hull Points: 120 (DR 5)
Weapons:
  2 Laser Cannons (fire-linked)
    Fire Arc: Front
    Attack Bonus: +12 (+8 size, +2 crew, +2 fire control)
    Damage: 5d10x2
    Range Modifiers: PB/S +0, M/L n/a
  2 Ion Cannons (fire-linked)
    Fire Arc: Front
    Attack Bonus: +12 (+8 size, +2 crew, +2 fire control)
    Damage: 3d10x2
    Range Modifiers: PB/S +0, M -2, L n/a
  Concussion Missile Launcher
    Fire Arc: Front
    Attack Bonus: +12 (+8 size, +2 crew, +2 fire control)
    Damage: 8d10x2
    Missil Quality: Good (+15)


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
9
0
4
3



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Brian D Eager,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.