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Section of Site: Vehicles D6Belongs to Faction: Galactic EmpireSubtype: Aquatic VehiclesEra: ImperialCanon: No




Seatrooper APC

Seatroopers extend the reach of the Empire under the oceans of its million
worlds. Seatrooper units are able to fight campaigns completely underwater,
for extended periods. Seatroopers support the aquatic garrisons assigned
to ocean-covered worlds, are backed up by swimmer armored transports,
and can be deployed by submersible vehicles such as the Urukaab
Seatrooper APC.

The Urukaab Seatrooper APC is one of many submersible vehicles used
commonly by Imperial Seatroopers in their aquatic enviroment. The
Seatrooper APC was designed to ferry a squad of seatroopers from place to
place and quickly deploy them in a combat scenario. The cockpit section is
sealed off from the aft passenger compartments by an airlock, which allows
the aft compartment to be completely flooded in seconds, allowing the
seatroopers to exit the ship quickly. To provide cover for the seatroopers
as they enter or exit, the APC is equipped with a dye canister launcher
which creates a thick cloud in the water, hiding the ship and seatroopers.

Model: Urukaab Seatrooper APC
Type: Light submersible APC
Scale: Speeder
Length: 15.2 meters
Skill: Repulsorlift operation: submarine
Crew: 1; gunners: 1
Crew Skill: Repulsorlift operation 4D+1, vehicle blasters 4D
Passengers: 8 (seatroopers)
Cargo Capacity: 150 kilograms
Cover: Full
Depth Range: Surface-5 kilometers
Cost: 45,000 (new), 19,500 (used)
Maneuverability: 2D
Move: 70; 200 kmh
Body: 3D+1
Sensors:
        Passive: 5 meters/0D
        Scan: 10 meters/1D
        Search: 15 meters/2D
Weapons:
Heavy Repeating Blaster
        Fire Arc: Dorsal turret
        Crew: 1 (gunner)
        Scale: Character
        Skill: Vehicle blasters
        Fire Control: 1D
        Range: 3-75/200/500 (above water), 1-30/50/150 (underwater)
        Damage: 8D
Dye Canister Launcher
        Fire Arc: Back
        Crew: 1 (pilot)
        Skill: Missile weapons
        Ammo: 20
        Fire Control: 1D
        Range: 1-5/10/15
        Damage: +2D smoke


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