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Seatrooper Assault Submarine

Seatroopers extend the reach of the Empire under the oceans of its million
worlds. Seatrooper units are able to fight campaigns completely underwater,
for extended periods. Seatroopers support the aquatic garrisons assigned to
ocean-covered worlds, are backed up by swimmer armored transports, and
can be deployed by submersible vehicles such as the Urukaab Seatrooper
assault submarine.

The Seatrooper assault submarine is one of the few alternatives to the odd
AT-AT swimmer which dominated the Imperial seatrooper legions during the
earlier days of the Empire. The Seatrooper assault submarine was built on a
custom designed frame which was designed for underwater travel.

Model: Urukaab Seatrooper Assault Submarine
Type: Heavy combat submarine
Scale: Walker
Length: 23.4 meters
Skill: Repulsorlift operation: heavy submarine
Crew: 3; gunners: 2; skeleton: 2/+5
Crew Skill: Repulsorlift operation 4D+1, vehicle blasters 4D
Passengers: 40 (seatroopers) or 1 Seatrooper APC
Cargo Capacity: 1 metric ton
Cover: Full
Depth Range: Surface-15 kilometers
Cost: 75,000 (new), 34,900 (used)
Maneuverability: 0D
Move: 21; 60 kmh
Body: 5D
Sensors:
        Passive: 10 meters/0D+1
        Scan: 20 meters/1D
        Search: 45 meters/2D
        Focus: 1 meter/2D+2
Weapons:
2 Heavy Laser Cannons (fire-linked)
        Fire Arc: Front
        Crew: 1 (pilot or commander)
        Skill: Vehicle blasters
        Fire Control: 2D
        Range: 50-500/1.5/3 km (above water), 5-50/150/300 (underwater)
        Damage: 6D
Proton Torpedo Launcher
        Fire Arc: Front
        Crew: 1 (co-pilot or commander)
        Skill: Missile weapons
        Ammo: 10
        Fire Rate: 1
        Fire Control: 2D
        Range: 10-50/150/500 (underwater)
        Damage: 7D
        Game Notes: Specialized torpedoes, will not function out of water.
2 Heavy Repeating Blasters
        Fire Arc: 1 dorsal turret, 1 ventral turret
        Crew: 1 each (gunners)
        Scale: Character
        Skill: Vehicle blasters
        Fire Control: 1D
        Range: 3-75/200/500 (above water), 1-30/50/150 (underwater)
        Damage: 8D
2 Dye Canister Launchers
        Fire Arc: 1 left, 1 right
        Crew: 1 (co-pilot)
        Skill: Missile weapons
        Ammo: 20
        Fire Control: 1D
        Range: 1-5/10/15
        Damage: +2D smoke


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