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New Republic Assault Walker

Throughout the Rebellion and even the days of the New Republic speeders
have typically made up the bulk of all combat assault vehicles used in
ground actions. However, at the Battle of Hoth the Rebel airspeeders were
pitted against much larger and more powerful Imperial walkers and thus
speeders came out on the losing end. The need for such powerful weaponry
in the Alliance became clear but the Rebellion didn't have the funds to
invest in such weaponry.

When the Empire began to crumble following the Battle of Endor the Republic
inversely began to flourish and the funds required to invest in combat
walkers soon became available.

In the beginning the project was heavily debated throughout the New
Republic's military hierarchy with many stating that using such powerful
vehicles would only cause fear and intimidation - something the New
Republic did not want. However, the need for the walkers became blatantly
clear following several assaults by rogue Imperial Grand Admiral Thrawn
and the project was finally approved following the Battle of Bilbringi.

The finished New Republic Assault Walker (NR-AW) greatly resembled the
Imperial AT-ATs which first inspired its creation. It boasts a considerable
amount of weaponry including medium blaster cannons covering both side fire
arcs on the walker, greatly reducing vulnerability to enemy attack. It can
carry up to twenty New Rebublic ground troops and six speeder bikes or
swoops for support.

The project was more or less abandoned after only five hundred of so
NR-AWs were produced after massive public protest against using such
Imperial weapons of war. However, the New Republic intends on running
several public relations campaigns explaining the need for the walkers
and once again resume construction once popular opinion increases.

Craft: New Republic Assault Walker
Class: Speeder [Walker]
Size: Colossal (20.6 m long)
Passangers: 20 (troops) and 6 speeder bikes
Cargo Capacity: 1.5 ton
Speed: 26 m
Max Velocity: 80 km/h
Cost: Not available for sale
Crew: 3 (Normal +2)
Initiative: -6 (-8 size, +2 crew)
Maneuver: -6 (-8 size, +2 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 0
Hull Points: 100 (DR 10)
*Provides full cover to crew and passangers.
Weapons:
  2 Heavy Blaster Cannons
    Fire Arc: Front
    Attack Bonus: -5 (-8 size, +3 fire control)
    Damage: 6d10
    Range Increments: 300 m
  4 Medium Blaster Cannons
    Fire Arc: 2 front, 1 right, 1 left
    Attack Bonus: -6 (-8 size, +2 fire control)
    Damage: 3d10
    Range Increments: 100 m
  Concussion Grenade Launcher
    Fire Arc: Front
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 4d10
    Range Increments: 20 m


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