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Hellfire Light Repulsortank

The need for a standardized repulsortank in the Palvar Defense Force
became quite obvious during the long and bloody Battle of Palan, in
which PDF forces were entrenched against rival MetaCorp forces for
nearly four years of continuous and uneffective fighting. Unfortunately
for those PDF soliders on Palan, the Hellfile light repulsortank came
only mere weeks after the final cruise missile assault on the MetaCorp
lines. The first Hellfires off the lines were deployed to the Hellfire
assault regiment for which they were named.

The Hellfire repulsortank is typical of many tanks found throughout the
galaxy with a large weapons turret located on top of the vehicle and the
main access hatch on the top of that. An antipersonnel repeating blaster is
mounted just in front of the hatch, allowing the gunner to quickly man it if
needed. However, unlike most repulsortanks in service, the main weapon on
the Hellfire is not an energy weapon, it is a large railgun. The railgun
fires a projectile several times the speed of sound via magnetic propulsion.
Unlike many projectile weapons, the railgun is almost silent in operation as
there is no internal explosion propelling the round.

The Hellfire is the most common repulsortank in the Palvar Defense Force
and can be found almost anywhere there is a significant number of PDF
soldiers.

Model: Kashan Industries/Mestic Munitions "Hellfire" Light Repulsortank
Type: Light repulsortank
Scale: Speeder
Length: 8.93 meters
Skill: Repulsorlift operation: Hellfire repulsortank
Crew: 2; Gunners: 2; Skeleton: 1/+10
Crew Skill: Repulsorlift operation 4D+2, vehicle blasters 5D, vehicle
            firearms 5D+1
Cargo Capacity: 1 metric ton
Cover: Full
Altitude Range: Ground level-5 meters
Cost: 45,950 (new)
Maneuverability: 1D+2
Move: 105; 300 kmh
Body: 4D+2
Weapons:
Medium Railgun
        Fire Arc: Turret (turns one arc per round)
        Crew: 1
        Scale: Walker
        Skill: Vehicle firearms: medium railgun
        Ammo: 50
        Fire Rate: 1
        Fire Control: 2D+2
        Range: 50-450/1.2/3.5 km
        Damage: 5D+1
Heavy Repeating Blaster
        Fire Arc: Turret (on top of main turret)
        Crew: 1
        Scale: Character
        Skill: Vehicle blasters
        Fire Rate: 5
        Fire Control: 1D
        Range: 20-150/300/800
        Damage: 7D+2
        Game Notes: The repeating blaster is mounted on top of the turret
        just in front of the main access hatch. Cover is reduced to 1/4 when
        operating the repeating blaster. Blaster cannot be fired from inside
        the tank.


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