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Marauder Medium Repulsortank
The M14 "Marauder" medium repulsortank is not as widely used as
the M11A2 APVs, but have still been produced in staggering
numbers. Most MetaCorp generals believe quantity over quality.
Therefore, very rarely will you see a Marauder travelling alone.
They are often found travelling in packs of 3 at the very least.
To compensate for low armor, the Marauder is highly maneuverable
and will often attack heavier tanks by outmaneuvering it and
attacking it's weak aft or top. It is very common to see one
Marauder drawing the fire of the enemy while the others attempt
to expose the weak spots and destroy them.
The Marauder houses a crew of 4. The driver sits in the hull of
the tank up front, usually driving with electronic aide which
includes map references and thermal imaging. The other 3 sit
within the turret's 'Basket', 2 gunners and the commander. The
tank is very advanced and the driver/commander can navigate
entirely by sensor readings. Although the Marauder can move at
top speeds of 160 km/h, it usually doesn't risk travelling at
those speeds and will generally cruise around at 60 km/h if in
a generally clear area.
Craft: MetaCorp Industries M14 "Marauder" Medium Tank
Class: Speeder [Ground]
Size: Huge (6 m long)
Passangers: 0
Cargo Capacity: 1 ton
Speed: 55 m
Max Velocity: 160 km/h
Cost: 60,000 (new)
Crew: 4 (Skilled +4)
Initiative: +2 (-2 size, +4 crew)
Maneuver: +2 (-2 size, +4 crew)
Defense: 13* (-2 size, +5 armor)
Shield Points: 0
Hull Points: 50 (DR 5)
*Provides full cover to crew.
Weapons:
Medium Blaster Cannon
Fire Arc: Turret
Attack Bonus: +3 (-2 size, +2 crew, +3 fire control)
Damage: 6d8
Range Increments: 350 m
Heavy Repeating Blaster
Fire Arc: Turret (it follows the same aim as the cannon)
Attack Bonus: +2 (-2 size, +2 crew, +2 fire control)
Damage: 4d8
Range Increments: 80 m
Light Repeating Blaster
Fire Arc: Turret (mounted on turret outside within reach from the main hatch)
Attack Bonus: +0 (-2 size, +2 crew)
Damage: 3d8
Range Increments: 60 m
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