Site Stats:

5409 Stats in 28 Categories


Search Stats:
  

Latest Release:

Solo: A Star Wars Story
OpenD6 RPG

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
GM Tools
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Corellian Engineering Corporation Sphyrna-class corvette

Corellian Engineering Corporation Sphyrna-class corvette
Queen Amidalas Blaster Pistol

Queen Amidalas Blaster Pistol
Architect droid

Architect droid
M460 Automatic Grenade Launcher (M460 AGL)

M460 Automatic Grenade Launcher (M460 AGL)




All Terrain Riot Control Walker

The Neo-Y9 RCW was an ingenious design concept that Elvar Nerical made
in conjunction with his brother Atiger, his crush Larna Gultross, and
friend Hiro Teshobi. The walker is rather tall and modular in design.
It holds six people, two pilots and four gunners. It has a blaster cannon
to deal with serious threats then stokhli spray cannons and tear gas
launchers to deal with riots. The vehicle is very popular among many
peacekeeping forces but is quite expensive.

Craft: Nerical Neo-Y9 Riot Control Walker
Class: Speeder [Walker]
Size: Garguantuan (15 m tall)
Passangers: 1
Cargo Capacity: 150 kg
Speed: 23 m
Max Velocity: 70 km/h
Cost: 37,800
Crew: 2 (Normal +2)
Initiative: -2 (-4 size, +2 crew)
Maneuver: -2 (-4 size, +2 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 50 (DR 5)
*Provides full cover to crew and passanger.
Weapons:
  Medium Blaster Cannon
    Fire Arc: Front
    Attack Bonus: -3 (-4 size, +1 fire control)
    Damage: 3d8
    Range Increments: 100 m
  Medium Stun Cannon
    Fire Arc: Front
    Attack Bonus: -3 (-4 size, +1 fire control)
    Damage: 3d8 (stun DC 18)
    Range Increments: 20 m
  2 Stokhli Spray Cannons (fire-linked)
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 3d8 (stun DC 25)
    Range Increments: 20 m (3.5 m)
Note: Requires a three-hour wait for the stuff to wear off,or a DC 25
strength check. When a character is successfully attacked by this
weapon, they are considered entangled; such an entangled character
is considered to be a prone target and cannot act unless he makes the
above DC 25 Strength check to break free. The spray is immune to
damage during flight.
  Tear Gas Grenade Launcher
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 3d8 (stun DC 18)
    Range Increments: 20 m (10 m)


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
4
7
1
8
2



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.