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Crowd Breaker Riot Control Vehicle

The Crowd Breaker was also made from design concepts within
the Corporate sector. Elvar saw ESPOs as the most brutal law
enforcement agents in the galaxy and wished to make sure his
gear was up to their standards. The vehicle moves the riot
control officers to the scene quickly and then clams up and
becomes a fortress.

The vehicle has several weapons to disperse the crowd, most
of which are defensive. Dozens of steam jets blast high
temperature steam at anyone close enough to the vehicle and
stun panels on the outside of the craft provide a surprise
to anyone who is foolish enough to touch the craft. The craft
also has glop grenades to trap rioters under masses of
coagulant and blaster cannons for when the situation gets
really bad.

Craft: Nerical Xr-32 Crowd Breaker Riot Control Vehicle
Type: Riot Control Vehicle
Scale: Speeder
Length: 17.4 meters
Skill: Repulsorlift operation: crowd breaker
Crew: 2, gunners: 4
Crew Skill: Repulsorlift operation 4D+2, vehicle blasters 5D
Passengers: 10 (troops)
Cargo Capacity: 1 metric ton
Cover: Full
Altitude Range: Ground-2 meters
Cost: 38,000
Maneuverability: 1D
Move: 70; 200 kmh
Body Strength: 5D
Weapons:
2 Heavy Laser Cannons
        Fire Arc: Turret
        Crew: 1
        Skill: Vehicle blasters
        Fire Control: 2D
        Range: 50-500/1/2 km
        Damage: 5D
Medium Repeating Blaster
        Fire Arc: Forward/back/left
        Crew: 1
        Scale: Character
        Skill: Vehicle Blasters
        Fire Control: 1D
        Range: 3-75/200/500 m
        Damage: 5D
Glop Grenade Launcher
        Fire Arc: Forward/back/right
        Crew: 1 (co-pilot)
        Scale: Character
        Skill: Missile weapons: grenade launcher
        Fire Control: 2D
        Range: 10-50/100/200
        Damage: see glop grenade stats
Steam Jets
        Fire Arc: Entire surface of the vehicle
        Scale: Character
        Range: 0-2        
        Damage: 6D
Stun Panels
        Fire Arc: Entire surface of the vehicles
        Scale: Character
        Range: Contact with the vehicle
        Damage: 2D-8D (stun; damage level may be set inside the cockpit)


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