The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
These bunkers are metal and tough. They have a flat square base with a
staircase running up the center of each of the 4 sides into a hatch for
the dome portion of the bunker. There are small slots in each face of
the dome. At each wall there are four of these slots for men inside to
fire from. It gets fairly cramped with all 16 people in there.
The pilots are in the cockpit that is buried within the drive systems in
the square area. They rely on sensors for direction. These bunkers can
move forward over heavy tanks and provide cover or suppression fire or
even fall back.
Sometimes the repulsors are even used for evasion of targets such as
dangerous creatures that can't reach high enough to get the bunker with
its repulsors on.
Craft: RanCorp WEQ-9-13 Repulsor bunker
Class: Speeder [Ground]
Size: Garguantuan (12 m long)
Passangers: 16 (two squads of troops)
Cargo Capacity: 1 ton
Speed: 70 m
Max Velocity: 200 km/h
Crew: 2 (Normal +2)
Initiative: -2 (-4 size, +2 crew)
Maneuver: -2 (-4 size, +2 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 70 (DR 5)
*Provides full cover to crew and passangers.
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