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'Outlaw' Walker

This walker's cockpit and chassis, unlike most walkers, isn't fixed in
place, and therefore can rotate horizontally 135 degrees, and vertically
45 degrees, adding to it's combat suitability. It is also able to 'jump'
small distances. It is able to jump up to 20 meters horizontally and 10
meters vertically.

Craft: HattMark Industries Outlaw-Class Light Walker
Class: Speeder [Walker]
Size: Garguantuan (12 m long)
Passangers: 0
Cargo Capacity: 0
Speed: 30 m
Max Velocity: 90 km/h
Cost: 75,000
Crew: 1 (Normal +2)
Initiative: -2 (-4 size, +2 crew)
Maneuver: -2 (-4 size, +2 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 20 (DR 5)
Hull Points: 40 (DR 5)
*Provides full cover to crew.
Weapons:
  Two Blaster Cannons
    Fire Arc: Front
    Attack Bonus: -1 (-4 size, +3 fire control)
    Damage: 4d10
    Range Increments: 50 m
  EMP Cannon
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 5d10
    Range Increments: 10 m
The EMP Cannon is capable only of damaging shields and disrupting systems.
For every 5 damage over DR, one random system is disrupted.


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