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Buzzsaw Light Repulsortank

Vetricon Enterprises was founded by a small group of combat engineers from
Hammer's Slammers. They retired from the mercenary buisness with Colonel
Hammer's blessings and some monetary aid from their contacts in the
fledgeling New Republic. Hammer's Slammers had seen a serious problem
during the war, in getting their hands on serviceable equipment and so
the engineers intended to make the corporation for the purpose of supplying
the Slammers. Once they got rolling thoguh they became a full fledged
corporation selling to whoever pays, but giving the Slammers top priorities
in all things.

Made by Vetricon Enterprises, the Buzzsaw-class repulsortank serves as the
main source of light armour in the Hammer's Salmmers mercenary group. Where
the Riole-class tank was suposed to be a backbone craft capable of taking
charge of the whole abttle at any moment, the Buzzsaw is a straightout fast
attack craft. The com stations and main gun were removed from the design,
as well as a lot of free space, and the Buzzsaw was made about half as big
as the Riole. The comm isntructions all go to the pilot's headset in his
helmet. Besides the pilot there are only two gunners who ride up in turrets
on either side of the craft's centerline. From the outside the craft is a
strange floating box with skirts around it to protect the repulsorlifts.
It's front agnles back towards the center of the ship at about an 80 degree
angle, while the back of the craft angles away from it at the same degree.
The sides of the tank slop up at a 45 degree angle and at the center of
either side a rotating turret sit with the three barrels of the tank's
repeaters sticking out of them. The tank's blowers are the same strength
as those on a Riole but they have considerably less mass to propel allowing
them tor each higher speeds and manuver more easily.

Craft: Vetricon Enterprises Buzzsaw-class Light Tank
Class: Speeder [Ground]
Size: Huge (6 m long)
Passangers: 0
Cargo Capacity: 500 kg
Speed: 80 m
Max Velocity: 230 km/h
Cost: 49,000
Crew: 1 (Skilled +4)
Initiative: +2 (-2 size, +4 crew)
Maneuver: +2 (-2 size, +4 crew)
Defense: 13* (-2 size, +5 armor)
Shield Points: 0
Hull Points: 40 (DR 5)
*Provides full cover to crew.
Weapons:
  2 Tri-barrel Repeating Blasters
    Fire Arc: Turret
    Attack Bonus: +3 (-2 size, +2 crew, +3 fire control)
    Damage: 4d8
    Range Increments: 80 m


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