Site Stats:

9852 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Bahb

Bahb
Hoggon (Human Transport Captain)

Hoggon (Human Transport Captain)
Clone Lieutenant (Republic Clone Officer)

Clone Lieutenant (Republic Clone Officer)
Mon Mothma

Mon Mothma

Section of Site: Starships D6Belongs to Faction: Battlestar GalacticaSubtype: StarfighterEra: Canon: Crossover




Craft: Cylon Raider
Type: Cylon Empire Multi-purpose Starfighter Model-HS4
Scale: Starfighter
Dimensions:
-Length: 9.3m
-Width: 10.7m
Skill: Starfighter Piloting: Raider
Crew: 3 (2 pilots, 1 gunner)
Crew Skill: Starfighter Piloting 4D, Starship Gunnery 4D.
Passengers: N/A
Cargo Capacity: 80 kilograms.
Consumables: N/A (if converted for human use, could store 1-2 weeks emergency rations)
Cost: 80,000 colonial credits (new); 34,000 (used)
Hyperdrive: N/A
Nav Computer: Yes (for intrasystem travel and guidance from its baseship)
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: N/A
Sensors:
-Passive: 25/0D
-Scan: 35/1D+1
-Search: 60/2D+1
-Focus: 3/3D+2

WEAPONS:
2 Pulse-Bolt Cannons (fire-linked)
   Location: Between gaps on either side between the fuselage and the wings.
   Fire Arc: Front.
   Crew: 1 (gunner)
   Skill: Starship Gunnery
   Scale: Starfighter
   Fire Control: 2D+2
   Space range: 1-3/12/25
   Atmosphere range: 100-300/1.2/2.5km
   Damage: 7D
   Ammo: Unlimited (unless the energizers are damaged)
   Rate of Fire: A pair of fire-linked bolts that resemble fireballs.

4 Missile Launch Tubes
   Location: Under and above the wings on either side.
   Fire Arc: Front.
   Crew: 1 (gunner)
   Skill: Starship Gunnery
   Scale: Capital or Starfighter (depending on mission loadout)
   Fire Control: 2D
   Space Range: 1/3/7, 7 per round.
   Atmosphere Range: 50-100/300/700, 700 per round.
   Damage: 9D (both warhead types); or 7D (scatter warhead for attacking whole fighter squadrons in formation)
   Ammo: 4 Capital Scale warheads OR 8 Starfighter Scale warheads OR scatter warheads.
   Rate of Fire: 1 per attack, or volleys up to max load.

2 Bomb Racks
   Location: Inside compartments in the wings, dropped out the back of the Raider.
   Fire Arc: Front (but downwards, towards the ground as it flies overhead)
   Crew: 1 (gunner)
   Skill: Starship Gunnery
   Scale: Starfighter, Walker or Speeder (depending on mission loadout, such as bombing runs against air fields, bunkers or moving vehicles).
   Fire Control: 2D
   Space Range: 1/2/3, 1 per round (Can be "flung" in space if one is creative enough)
   Atmosphere Range: 50-100/200/300, 100 per round (meant to drop, not fly)
   Damage 9D (all scales)
   Ammo: 2 Starfighter Scale; 4 Walker Scale; or 8 Speeder Scale.
   Rate of Fire: 1 per attack; "volleys" of up to max load for increased damage (+1D per extra bomb dropped); or systematic drop to blanket a wider area of effect.

WRITE-UP NOTES:
   There was not much said about the new Cylon Raiders in the miniseries, but from how sleek and different they looked from the original models, and what was said about the Cylons expanding and conquoring, it is obvious that they are advanced models, but the Colonials have their own advancements and can still take them on.  While many of the systems are upgraded, some systems remain the same because the Cylons have not found or needed to build anything better yet that is cost effective for their expansions.

DESCRIPTION:
  -In the 1995 Wildstorm Comic Book miniseries, Battlestar Galactica: War of Eden:
   The Galactica and its fleet have traveled the stars for roughly twenty yahren.  Over that time, there have been many changes.  Adama was placed in cryogenic sleep due to katai syndrome; Apollo has assumed command of the Galactica; Ty has become president of the Quorum of Twelve; Athena has taken his place as Colonel and second in command of Galactica; Starbuck commands the mighty Viper squadrons, Boomer as his second in command and has a daughter; Boxey has grown up and become a warrior in his own right.  Sheba and Apollo have been sealed and have had a child of their union, named Cain after his grandfather; and many other changes.
   But on the other side of the conflict, the Cylons are ever expanding their influcence.  They send expedition forces in ever direction, conquoring new systems and entire galaxies, and adding whatever new technologies they find to their own, advancing themselves and becoming a greater threat to both the Colonials and the universe at large.
   Baltar is still alive and as relentless as ever, continuing his persuit of the Galactica and its fleet of refugees.  He intends to rule them utterly and he will not give up the hunt.  He uses the Cylon's expeditionary forces to get a beed on their fleet, then follows up with his own basestar, Hades, and whatever forces he can bring to bear.  Having followed the fleet across entire galaxies, Baltar is now able to force his influence outside the shadown of the Imperious Leader.  He has gained a device called the Warp Corridor Generator and installed it within Hades, and it allows him and whatever ships that follow to chase the Colonial fleet across the stars, albeit somewhat slower than the Temporal Overdrive.
   The new Cylon Raider model is the result of all the upgrades the Cylons have done over the twenty yahrens since the destruction of the Twelve Colonies.  It is built under mass production within limits to make it more effective, yet cheap enough to have overwhelming numbers of, much like the previous models of Raider from the past.
   Yet, the Colonial Wariors still enjoy blowing them to Hell and back...
-Campaign: Stargate-Alliance: In my campaign, the new Cylon Raiders have not been introduced yet.  Baltar has followed the fleet to the very edge of the Milky Way galaxy and lost much of his forces due to the Tau'ri interfering at the moment he had caught up to them.  having lost many basestars and other resources, he sends his findings back to the Imperious Leader.  Being so close, reinforcements is sent in the form of upgraded Cylons, Basestars and Raiders.  Having some of his own prototypes survive destruction, he begins plotting against the Colonials and their new allies...


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
7
8
2
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Hellstormer, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.