The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Model: Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles
Type: Guided medium-range air-to-air missiles
Skill: Aircraft Gunnery/Mecha Gunnery; OR use Starship Gunnery
Scale: Starfighter MRMs (medium range missiles)
-per missile: 3,000 U.N. Spacy credits
-missile rack (carries 3 missiles per hardpoint): 2,000 credits
Fire Control: 2D (If attached fixed); 1D (if attached as a "turret" or handheld by mecha)
Space Range: 1/3/15; max range of 40
Atmosphere Range: 100/300/1.5km, max range of 4km
Rate of Fire: Single round per attack; OR volley fire.
Game Notes: The AIM-200A AMRAAM 2 missiles are a further advanced version of the older AIM-120 AMRAAM model. They utilize the OverTechnology discovered within the remains of the SDF-1 Macross, which eventually led to adnacments in all of humanity's technological achievements, as well as leading to others thought beyond the human race's grasp. This version of the AMRAAM missile can engage anything between Speeder, Walker and Starfighter scales equally without any penalty, and does damage with an advanced Starfighter scale warhead, both qualities made possible through the advent of OverTechnology.
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