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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No




Tulwar Missile Boat
Era: The first Tulwars went into production 31 years after the Battle of Endor
Craft: Santhe/Seinar Systems Tulwar-Class Attack Craft
Type: Heavy Assault Missile Boat
Scale: Capital (Due to Power Output)
Length: 22 meters
Skill: Starfighter Piloting
Crew: 2, Gunners: 4, (Skeleton: 1/+25)
Passengers: N/A
Cargo Capacity: 50 metric tons (bomb bays)
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Cost: 235,000
Maneuverability: 3D
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 3D+1
Shields: 2D+2
Sensors:
   Passive: 45/2D+1
   Scan: 75/3D+1
   Search: 105/4D+1
   Focus: 10/5D+1
Weapons:
   4 Heavy Laser Cannons (2 Twin Fire-Linked Mountings)
      Scale: Starfighter
      Fire Arc: 2 Front, 2 Back
      Crew: Forward Guns: Pilot, Rear Guns: 1
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 2-6/24/50
      Atmosphere Range: 200-600/2.4/5 km
      Damage: 7D
  

   1 Twin Ion Cannon
      Scale: Starfighter
      Fire Arc: Back
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 3D+1
      Space Range: 2-6/14/72
      Atmosphere Range: 200-600/1.4/7.2 km
      Damage: 5D+1
  

   2 Fire-Linked Quad Concussion Rocket Pods
      Scale: Starfighter
      Fire Arc: Forward
      Crew: 2
      Skill: Starship Gunnery
      Fire Control: 4D+1
      Space Range: 5/10/50
      Atmosphere Range: 50-500/1/5 km
      Blast Radius: 20 meters
      Damage: 16D
      Ammunition: 288 Per Pod (72 Volleys, 8 Rockets Per Volley)
  

   1 Heavy Concussion Missile Battery
      Scale: Capital
      Fire Arc: Forward
      Crew: Co-Pilot
      Skill: Capital Ship Gunnery
      Fire Control: 5D
      Space Range: 3-18/36/66
      Atmosphere Range: 6-36/72/132 km
      Damage: 15D (15D/10D/5D/2D in an atmosphere)
      Blast Radius: 0-2/8/12/20 km
      Ammunition: 12 Missiles
  
Capsule: The Tulwar attack craft is a marvel of engineering borne of a unique set of circumstances. Commissioned by the Trianii Confederation as a replacement for their aging RX4 Patrol Craft the Tulwar's design concepts were drawn from two different starships. With the Trianii-Corporate Sector war heating up once more the Trianii decided that the old RX4s were simply incapable of providing the firepower needed to match the huge capital cruisers the CSA could field and that a newer, more modern, and more effective battlecraft was needed. Turning to Santhe/Seinar Systems the Trianii placed an order for a new kind of ship that would retain the small, commando team oriented nature of the RX4s while being able to deal punishing blows to enemy craft, both starfighter and capital, in space combat. With these criteria in mind Santhe/Seinar needed look no further than two of their own designs for inspiration. The durability, damage capacity, and relatively small size of the Skipray Blastboat and the amazingly accurate fire control and superior speed and maneuverability of the Scimitar assault bomber were the exact qualities needed. The body of a Tulwar resembles a greatly elongated and enlarged Scimitar with the notable difference that there are no out-board wing structures on the Tulwars. Instead, there is armored hull enclosing the entire ship with solar-panels plating the majority of the craft. The only breaks in the solar-panelling are where the ships various weapons systems dot the hull. The enclosed nature of the craft means that there is actually more useful room to work with than with the traditional wing pylon structure of Santhe/Sienar craft. This extra room allows the ship's massive quad-firing rocket pods to be installed as well as inclusion of the retractable missile battery slung under the ship. The weapons and support systems work well together despite their being literally squeezed into the allotted space. Unfortunately the same cannot be said for the crew if they are forced to use the ship for extended periods. With the massive amounts of firepower that the vessel carries there was little room left for the crew so conditions are terribly cramped. While short combat forays are easily endured, long-term missions lasting two or more days can lead to frayed tempers and irritable crewmen. Nevertheless this vessel is popular among many governments throughout the galaxy. The New Republic, the Keltarrin Protectorate, the Pentastar Alignment, and many planetary governments have all made purchases of these superlative battlecraft. The Corporate Sector Authority refuses to utilize the ships since Santhe/Seinar Systems has withdrawn from the CSA and publicly condemned the practices and policies of the CSA. The Tulwars only significant deficiency is that it is a devilishly difficult craft to control and pilot alone. The ship's controls are designed for two people and while one person can fly it, that person will wish they could do it better. With a pilot and co-pilot the craft functions well with excellent handling characteristics and easy control. When a single person attempts to control the vessel, however, the ship is unresponsive, difficult to maneuver, and a nightmare to pilot with any degree of control. In addition to the above skeleton crew penalty any failure on a piloting roll with a Tulwar when operating the craft single-handedly is considered to be a failure with a 1 on the Wild Die even if a 1 was not rolled.


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