RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Mandalore Strike Fighter
Era: The first of the Mandalores came off the assembly lines 28 years after the
       Battle of Endor
Craft: TaggeCo Mandalore-Class Strike Fighter
Type: Fast Attack Fighter
Length: 15 m
Skill: Starfighter Piloting
Crew: 1
Passengers: 1
Cargo Capacity: 250 kg
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Nav Computer: Yes
Cost: 215,000 credits
Maneuverability: 5D
Space: 16
Atmosphere: 555; 1,600 kmh
Hull: 5D+1
Shields: 3D+2
Sensors:
   Passive: 25/1D
   Scan: 45/1D+2
   Search: 60/2D
   Focus: 4/3D
Weapons:
   6 Fire-Linked Heavy Laser Cannons
      Scale: Starfighter
      Fire Arc: Forward
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 4D
      Space Range: 2-6/24/50
      Atmosphere Range: 200-600/2.4/5 km
      Damage: 10D
  

   2 Fire-Linked Concussion Missile Launchers
      Scale: Starfighter
      Fire Arc: Forward
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 4D
      Space Range: 5/10/50
      Atmosphere Range: 50-500/1/5 km
      Damage: 12D
      Ammunition: 16 missiles per launcher
  
Capsule: Looking roughly like an out-sized X-Wing, the Mandalore-Class Strike Fighter is TaggeCo's latest entry into the snubfighter market. Originally contracted to be built by the Keltarrin Protectorate the Mandalore is now sold to any government that wishes to purchase them. The main purchaser of them besides the Keltarrin Protectorate is the Corporate Sector Authority which has always had an exceedingly good relationship with TaggeCo (Not surprising since TaggeCo is one if their Original Signatory Sponsors and the CSA is in many ways the brainchild of the late Baron Tagge) and needed a new fighter to replace its aging IRDs and IRD-A interceptors. The Mandalore differs from the X-Wing in several ways that aren't readily apparent to the casual observer. First, instead of the four Incom engines of the
X-Wing the Mandalore employs two massive TR-22 Turbothrust engines subcontracted from Koensayr. These enormous thrusters generate over half again the acceleration force of the A-Wing's Novaldex Event Horizon engines. The wing assemblies also differ in that there are six  wings instead of the X-Wing's four. The upper and lower pairs of wings are set on either side of a central wing with each carrying a heavy laser cannon at the tip. The outer wings lock into combat positions similar to an X-Wing and between the six cannons the positioning is perfect for laying down a withering barrage of firepower. Also unlike the X-Wing the Mandalore carries concussion missiles instead of proton torpedoes. These missiles are slung under the fighter in retractable pods instead of being recessed along the sides of the main fuselage. The Mandalore gets it's incredible maneuvering capability from directional jets set at the tips of the six wing assemblies. This powerful thrusters can snap the craft around to virtually any orientation in an instant. The ship's biggest weakness is it's relatively underpowered sensor package which is not competitive with other modern fighters. This is because of both space restraints and a clerical error made in the design phase of the ship's construction which resulted in a TaggeCo freighter sensor package being installed instead of the military grade sensors that had been ordered. While the Keltarrin Protectorate was not pleased by this mistake they have decided to make the remedial upgrades on their own and the CSA couldn't care less about powerful sensors. From the CSA viewpoint, any mission requiring fighters is one requiring intensive firepower, not intensive sensory data. Interestingly enough, the same mistake that allowed the Mandalore to be built using a freighter's sensor system resulted in the installation of the military grade sensors meant for the Mandalore on a new class of medium freighter that TaggeCo had been getting ready to release onto the market. Needless to say, these new freighters are in high demand among those who travel pirate-plagued spacelanes as the powerful sensors can
often detect pirates before they have gotten into position for their attack.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
4
5
4
5
9



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ben Wafer, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.