RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Muunilist Shipyards Defense Platform
Class: Muunilist Shipyards Munastic-class Mobile Defense Platform
Type: Mobile medium defense platform
Scale: Capital
Length: 1,780 meters
Skill: Capital Ship Piloting: Munastic defense platform
Crew: 5,679; Gunners: 311 , Skeleton Crew: 1,490 / + 15
Crew Skill: Astrogation 4D, Capital Ship Piloting 3D+1, Capital Ship Shields 4D+2, Capital Ship Gunnery 5D, Sensors 4D+1
Passengers: 2,660 (varies)
Cargo Capacity: 11,000 Tons (varies)
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Atmosphere: not capable of atmospheric flight
Hull: 6D
Shields: 2D+2
Sensors:
            Passive: 40 / 1D
            Scan: 80 / 2D
            Search: 115 / 2D+2
            Focus: 3 / 3D+1

Fighters: 4 squadrons (varies)
Shuttles: 12 (varies)
Transports: 8 (varies)

Weapons:
15 Heavy Turbolaser Batteries
Fire Arcs: 3 front, 6 left, 6 right
Crew: 5 each
Fire Control: 1D
Space Range: 3-15/36/75
Damage: 6D
46 Twin Turbolaser Cannons
Fire Arcs: 6 front, 18 left, 18 right, 4 back
Crew: 2 each
Fire Control: 2D
Space Range: 3-15/36/75
Damage: 4D
24 Ion Cannons
Fire Arcs: 4 front, 10 left, 10 right
Crew: 3 each
Fire Control: 2D
Space Range: 1-10/25/50
Damage: 3D
40 Point-Defense Laser Cannons
Scale: Starfighter
Fire Arcs: 5 front, 15 left, 15 right, 5 back
Crew: 1 each
Fire Control: 1D
Space Range: 1-3/12/25
Damage: 4D
8 Tractor Beam Projectors
Fire Arcs: 2 front, 3 left, 3 right
Crew: 4 each
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D+2

Description: Since the deep space coffers of the InterGalactic Banking Clan were semi-mobile (hyperspace jumps regularly positioned the giant vaults at new extra-galactic coordinates), the IGBC commissioned the design of the Munastic Defense Platform to accompany the vaults to their new hidden locations. Besides defending sites with its impressive array of weaponry, the mobile platforms were also capable of acting as command and control centers at smaller deep space depots. When deployed in planetary orbit, the platforms acted as primary checkpoints for inbound space travel. The platform’s crew was minimized through the use of heavy automation and similar droid crew to the Munificient star frigates. The platform design boasted modular support bays, allowing a particular station to boast greater hangar space, a commercial promenade and greater guest quarters, or increased cargo storage.

Unlike the common defense platforms constructed by Golan Arms, the mobile platforms of the IGBC have limited ion drives and a functioning hyperdrive. While these do not give the platform real combat maneuverability, it does allow the Munastic to protect different parts of a planet or different systems altogether. After the Clone Wars began, the IGBC pulled many of their mobile platforms back to protect their key worlds in the galaxy. When General Kenobi’s army attacked Muunilist months after the Battle of Geonosis, the Republic Acclamator assault ships had to fight their way past a dozen Munastic defense platforms while the ground battle raged on.

During the Rebellion, a world sympathetic to the Alliance cause had their aging defense platform “stolen” during the ambush of an Imperial military convoy arriving in-system to begin conscription operations throughout the sector. Rechristened Watchtower Headquarters, the platform served as a mobile base for Alliance activity in that quadrant during the most intense years of the Galactic Civil War. With its faulty aging automated systems and lack of the standard droid crew complement, the living crew of Watchtower Headquarters was double that of the original platform, but it boasted a greatly improved sensor suite that helped prevent surprise Imperial attacks.



Comments made about this Article!



16/Apr/2010 06:06:19 Posted by : Anonymous {166.137.10.212}

Hellstormer1: "Justice. League. Watchtower. Lol!"


Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
9
7
9
3



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Weston, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.