-RATE OF FIRE: This weapon can fire consecutive rounds quickly in succession. When using "Multiple Actions" to fire several shots in one combat round, instead of -1D per extra action, it is instead like reversing the rules for Fire-Linking (see Star Wars RPG Revised Rulebook). The first extra shot is -1D, and every extra shot past that is -1 pip (with every -3 pips being -1D).
-VS ENERGY SHIELDS: When used against energy shields, such as those used by the Covenant, the Damage of most UNSC firearms is reduced by -1D in Semiautomatic, and automatic fire only gets half the stacking pip bonus from all bullets spent (in both Sustained Fire and Short Controlled Bursts). Specifically, Autofire will grant the +1D for the first extra bullet (as the Fire-linking rules from WEG Star Wars RPG Revised Edition), but then every two bullets fired only grants +1 pips. This can still be damaging at close range, but beyond this, energy shields become a problem. Stronger weapons may be required.
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The M6K Handgun has very little information to go on. Much of the statistic above are based on assumption. The Damage listed is based on the thought that, while many of the M6 series sidearms use 12.7x40mm rounds (.50 caliber!), an undercover variant might be remodeled for a smaller size of ammunition, to make it lighter (along with the reduced magazine size) with a somewhat smaller frame, and therefor easier to conceal when undercover, yet still enough to pack a punch when absolutely needed. Also, it might have a simplified design, lacking some of the high-tech qualities, such as the HUD/CNI link and Smart-Link Scope, since there would be little chance to use such devices in an undercover lifestyle, where such people could be inspected for these as links to the UNSC and police organizations.
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