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AllanQuatermain

Name: Allan Quatermain                 DOB: 25/8/1830

Actor: Sean Connery                       DOB:  25/8/1930

Critter Type: Human Hunter

Motivation: Shoot His Rifle And Be Insufferable

Life Points: 53          Drama Points: 10

Attributes

Strength 3
Dexterity 5 (1 Level Part of Hunter/Mercenary Quality)
Constitution 4 (1 Level Part of Hunter/Mercenary Quality)
Intelligence 3
Perception 5
Willpower 5

Qualities

Attractive +2
Fast Reaction Time (2)
Hard to Kill 5 (3 Levels Part of Hunter/Mercenary Quality)
Hunter/Mercenary (4) (Same as Initiative Commando)
Nerves of Steel (3)
Situational Awareness (2) (Part of Hunter/Mercenary Quality)

Drawbacks

Adversary (Various) (4) (3 Levels Part of Hunter/Mercenary Quality)
Impaired Senses Sight (1)
Paranoid (2)
Tragic Love (4)

Skills

Acrobatics: 5

Knowledge: 5

Art: 0

Kung Fu: 5

Computers: 0

Languages: 0

Crime: 6

Mr. Fix-It: 3

Doctor: 2

Notice: 5

Driving: 2

Occultism: 3

Getting Medieval: 5

Science: 2

Gun Fu: 10

Sports: 2

Influence: 3

Wild Card: 0

Maneuvers       Bonus Base Damage    Notes

Aiming

15

None

Adds Success Levels to Shooting Roll, see p109

Buffalo Rifle

15

22   

Bullet

Dodge

12

None

Defense Action

Grapple

21

None

Resisted by Dodge

Jump Kick

16

39

Bash
Kick 18 26 Bash
Parry 12 None Defense Action
Parry Ranged 17 None Defense Action

Punch

19

18

Bash

Spin Kick

17

28

Bash

Stake

13

18

Slash/stab

(Through the Heart)

10

18 

x5 vs. vamps
Sweep Kick 14 9 Bash; Target Prone

Winchester Rifle

15

18   

Bullet
Background on the Hunter Allan Quatermain

            A mercenary adventurer with the deadliest aim in the world, Allan Quatermain is the leader of the League of Extraordinary Gentlemen.

            Quatermain is renowned through the world for his discovery of the King Solomon's Mines as well as his penchant for shooting tremendously large rifles. Though once the prized hero of Britannia, he has since slipped away. His final adventure, described by Quatermain as "a mission for Queen and Country, a valley of gold, a lost tribe, peril every step of the way" cost him dearly. This mysterious, terrible tragedy sent Quatermain off to retirement in Kenya, where our story finds this disenchanted hero.

            Quatermain is a fearless hunter, adventurer and fighter. He has fought every imaginable enemy, man and beast and brings deep experience and precise lethality to the League.

            While the rest of the League come from questionable backgrounds and have very little interest in helping Anyone but themselves, Quatermain is dedicated to serving Britannia. It is his job to keep the team together no matter how impossible that may seem.

            Allan Quatermain has led great bands of adventurers through unknown and secret lands hidden deep within the ancient jungles of Africa and returned to tell the tale. His intuitions have been finely tuned by a lifetime in the wilderness.

            Quatermain has faced off against wild animals, devious double agents and lethal tribes, battling in jungle and desert landscapes always returning victorious and ready for more.

            Allan's mind is an atlas. He rarely makes mistakes or gets lost, even in the wildest and strangest locations. His intuitions have been finely tuned by a lifetime in the wilderness. Finding a way through the strangest and most dangerous territories, he uses his brain like the most cutting edge of human technologies.

Quote: “If you can't do it with one bullet, don't do it at all.”

Roleplaying the Hunter Allan Quatermain

            His rifle aim is impeccable, his will indomitable and his arrogance insufferable.

            Despite or because of his long absence in Africa, Allan Quatermain remains a fierce patriot and a servant of the Empire, who willingly fights any and all foes to protect the glory of the Union Jack.




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