RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





EXPLORER SHIP

Craft: Mitchell-Hyundyne Explorer Class Ship
Type: Deep space exploration/construction ship
Scale: Capital
Dimensions:
-Length: 6,000+m
Skill: Capital starship piloting: Explorer class
Crew: 350
-Gunners: 12
-Troops: 50
-Skeleton: 90/+20
-Emergency Evac: 120,000/6 weeks
Crew Skill: Astrogation, Capital ship gunnery, Capital ship piloting, Sensors, Starship gunnery
Passengers: 20,000 (workers)
Cargo Capacity: 200,000 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperspace Jump Engine: Yes
Nav Computer: Yes (+2D Astrogation)
Maneuverability: 1D
Speed:
-Space: 2
-Atmosphere: N/A
Hull: 8D+2
Shields: N/A
Sensors:
-Passive: 70/2D
-Scan: 140/3D
-Search: 280/4D+1
-Focus: 6/5D+2

AUXILIARY CRAFT CAPACITY:
-Many of each craft, and probably more:
--Work Pods
--Crew Shuttles
--Scout Shuttles
--Long Range Shuttles
--Kestrel Shuttles
--Light Transports
--Badger Starfuries
--Starfury Transports
-48 Starfuries (2 squadrons/24 per squadron)

WEAPONS:
   4 52mm Plasma Pulse Cannons
      Location: Mounted along hull
      Fire Arc: 4 turrets
      Crew: 1 (4)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 2D
      Range:
      -Space: 1-3/12/25
      -Atmosphere: 100-300/1.2/2.5km
      Damage: 6D
      Rate Of Fire: 2

   4 Twin Particle Cannons
      Location: Mounted along hull
      Fire Arc:
      Crew: 2 (4)
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 1D
      Range:
      -Space: 3-15/35/75
      -Atmosphere: 6-30/70/150km
      Damage: 7D
      Rate Of Fire: 1/3

DESCRIPTION:

   Explorer class ships are used by Earthforce to explore new regions of space, map star systems and planets, make and maintain diplomatic relations with other races, and build new jumpgates.

GAME NOTES:

-ROTATING SECTIONS: If the rotating sections take damage, roll 1D.  On 1 they stop rotating, the ship loses gravity, and the crew have to operate in zero-g with all the penalties that apply.  Damage to rotating sections may also cause the crew to be thrown about (roll 1D, 1-2 causes this).  If so, the crew must roll Dex against Difficult Difficulty.  Failure incurs 4D damage.  Ships built with rotating sections in Earth Alliance/Earthforce ships have less speed (between -1 and -2) and maneuverability (between -1 and -1D) to  than if they were built without them (with their crews operating in zero-g).

-JUMP ENGINES: Instead of Hyperdrives, most ships in the Babylon 5 setting have Hypserspace Jump Engines.  Instead of the ship instantly accelerating at faster than light speeds and be partially or fully in hyperspace in an instant, this drive opens an aperture, or "jumpgate", into Hyperspace.  The ship enters Hyperspace and flies as though it were normal space, locking onto Hyperspace beacons that mark the destination to desired coordinates (though Hyperspace has conditions of its own that can cause hazards for ship travel).  When a jumpgate is opened, the ship must still maneuver and fly into the aperture.  This can leave an opening for the ship to be attacked before leaving the area (unlike Star Wars where a ship can leave immediately once the Hyperdrive is engaged).  Instead of the ship's speed through Hyperspace being determined by the quality of the Hyperdrive, it is the ship's own flight speed that determines how fast it travels through Hyperspace.  Also, Astrogation is used differently.  Instead of doing calculations to plot Hyperspace coordinates, Astrogation is used to locate and lock on to Hyperspace beacons.  If the signal from these beacons is ever lost, a ship could wind up lost in hyperspace forever.

Overview

   These immense ships are built by Mitchell-Hyundyne at the New Kobe Orbital Shipyard. Designed for the long haul, this is a pure breed exploration vessel for charting out on the Rim, making first contact with new species and constructing new jumpgates to open up exploitation of areas with useful resources. Vessels of this class were not built for combat and were unlikely to be called upon for fleet action support.

   Explorers are the largest ships in service of the Earth Alliance, at over 6 kilometers in length. Like many contemporary Earthforce vessels, Explorers were designed with a large rotational section for simulated gravity, and a forward-facing launch bay. In addition to their complement of fighters, Explorer-class ships have an array of smaller support vessels and shuttles for short range exploration and planetary surveying. The Earth Alliance has very few of these ships due to their large cost in credits and equipment, but the few they do have allow for rapid expansion in Earth's sphere of influence through jumpgate construction and are a good source of income, as other races can then be charged for the use of new jumpgates.

   Captain John Sheridan remarked that if an Earthforce officer was "supremely lucky", he or she would see two Explorer class ships in his or her lifetime - in order to justify their expense, they are always on the Rim constructing gates. They are only seen in civilized space if they are undergoing major overhauls, and in fact crew starting or finishing their tours are transported to or from the Explorer by other ships instead of the Explorer visiting a port of call to pick them up.

OTHER INFO:
Status: Active (as of 2267)
Affiliation: Earth Alliance
Class: Explorer
Crew: 350
Engines: Beigle-Bryant 9000A Particle Thrust Engine
Jump Capable: Yes
Gravity: Rotational sections only
Weapons:
-4 52mm plasma pulse cannons
-4 twin particle cannons




Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
6
2
1
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.