Site Stats:

5031 Stats in 28 Categories

Search Stats:

Social Media:

@_RPGGamer Main Menu
        Old Updates
GM Tools
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
Star Wars D/6
        The Force
        Online Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Name: Dybrinthe

Homeworld: Dybrin 12
Attribute Dice: 12D

Move: 10
Size: 1.6 meters tall

Special Abilities:
        Special Environmental Requirements: Dybrinthe breath a highly pressurised and (to other species) poisonous atmosphere, requiring breathing suits to operate outside offworld. If they should be exposed to a normal atmosphere, the suffer -2D to all Dice Rolls.
        Hardy: Dybrinthe are extremely resistant to poisons, toxins and diseases, gaining +3D to resist the effects of these, and +2D to resist Environmental effects (except their own very specialised requirements above).

Story Factors:
        Clan Affiliation: Dybrinthe are from a clan based culture, and will be fiercely protective of their clan and obedient to clan structure (this may include shipmates and colleagues when offworld), and will freely steal and sabotage those not of their clan.

Description: Dybrinthe were a humanoid sentient species native to the Deep Core moon of Dybrin 12. Due to the moon's poisonous and highly pressurized atmosphere, Dybrinthe out of Dybrin 12 had to wear large helmets and breathing gear when they left their homeworld.

Dybrinthe were a bipedal humanoid species with bright skin, wide eyes, and a gill-like respiratory system. They had hands with five digits.

Outside Dybrin 12, Dybrinthe were required to wear large breathing apparatus, that supplied them with processed atmosphere via hoses.

The species lived in clans, with each clan controlling its own territory. Fuel, bubbling up from Dybrin 12's vast underground oceans, was collected by mobile refinery-cities, which would then process the fuel. It was commonplace for Dybrinthe clans to raid other clans, though this became less prevalent. However, rival clans would still tunnel underground and attempt to divert fuel to their own clans. Within clans, Dybrinthe society was ordered into castes, such as engineering castes.

Few Dybrinthe left their homeworld, though most of those who did were scientists drawn from the engineering castes of their clans.

A notable exception was Athgar Heece, a Dybrinthe bounty hunter. During the First Order–Resistance conflict, Heece was one of few visitors to the planet Jakku who found the planet cool and pleasant, because Heece was used to operating in higher atmospheric conditions. Another Dybrinthe was also present with Heece at the same time.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Stats by FreddyB, Descriptive Text from WookieePedia
Image copyright LucasArts
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.