RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Name: Kuat Drive Yards All Terrain Armored Cargo Transport (AT-ACT)
Scale: Walker
Length: 34.90 Meters long, 31.85 Meters Tall
Skill: Walker Operation, AT-ACT
Crew: 2, Skeleton:1/+10
Passengers: 100 (or)
Cargo Capacity: 40 Tons
Cover: Full
Maneuverability: 0D
Move: 21, 60 kmh
Body Strength: 5D+2
Cargo handling systems: Dedicated cargo bed
Weapons:
         Taim & Bak MS-2 heavy laser cannons (2)
                 Scale: Walker
                 Fire Arc: Front (arc due to pivoting head)
                 Skill: Vehicle Blasters
                 Fire Control: 2D
                 Range: 50-500/1.5/3km
                 Damage: 5D

Description: The All Terrain Armored Cargo Transport (AT-ACT) was a larger version of the standard All Terrain Armored Transport combat walker that featured a dedicated cargo bed for the transportation of heavy building materials or combat munitions.

The All Terrain Armored Cargo Transport was deployed at major Imperial construction projects, such as shipyards and sprawling research installations. Although the AT-ACT was not built for combat it was still capable of posing a formidable threat to infantry as discovered by Rebel troopers during the Battle of Scarif. The walker's taller profile gave it a faster stride than an AT-AT, although at the expense of structural stability. To give the knee joints extra strength when carrying cumbersome loads, an electromagnetic tensor field kept the overstressed motive assembly in smooth alignment. The cargo module housed within the AT-ACT's frame encompassed nearly 550 cubic meters of space and was capable of carrying raw material. Loads were carefully managed by stevedore droids who divided up partial holds of ultradense materials into manageable trips. Powerful engines and tensor field-supported legs kept the massive AT-ACTs moving forward, from mining sites to processing facilites, carrying cargo in situations where repulsorfields were unreliable or not suitable due to material incompatibilities.

Despite the existence of AT-ACT drivers, the AT-ACT's design did not boast a specialized driver corps, as it was not technically designated a battlefield assault vehicle. Imperial combat assault tank pilots, AT-AT pilots, and other imperial combat drivers in the Imperial Military were all qualified to operate it.

At least four AT-ACTs were present on Scarif in a battle against a squad of Rebel soldiers. When the Rebel incursion threatened the security of the Imperial security complex, Director Orson Krennic ordered the beach secured, and the ground crews seized this initiative to move their AT-ACTs into action. They proved resistant to the weapons of the Rebel troops, but took losses when faced with X-Wings and U-Wings. They, along with all the other Imperial and Rebel forces in the area, were destroyed when Wilhuff Tarkin ordered the Death Star to fire on Scarif.

After the Battle of Endor, the walkers were among the forces deployed to defend Kuat Drive Yards during the New Republic's siege against the shipyards.


Comments made about this Article!



15/Nov/2017 23:14:18 Posted by : Shadowkhan81

err the Cargo Capacity is wrong, the Rogue One Ultimate Visual Guide says it can carry thousands of metric tons


16/Nov/2017 00:19:06 Posted by : Freddy

Errr, that'd give it a cargo capacity larger than many Capital ships, Corellian Corvettes only carry 3000 tonnes. Given it's around the size of a YT-1300, I'll bump it up to 40 tonnes, but more than that just seems extreme.

Although I do notice it's markedly larger than a normal At-At, the D6 rulebook gives their measurements as 20.6m long by 15.5m tall, and this doesn't look over twice the length.


18/Nov/2017 08:06:24 Posted by : hellstormer1

Agreed on that part, AT-ATs are big, but they aren't THAT big, and those guides have a well-established reputation for WTF-ery in their statistics, going back decades.

Hey Freddy, another option could be to use the rules in Tramp Freighters for passenger/cargo space conversion. If it's the same/similar length/size to an AT-AT, maybe see what it comes up with. Then take the rest of the AT-AT's hold space (like for speeder bikes, weapons, armor, other gear, as an AT-AT pretty much has everything to support a squad/platoon of Stormtroopers), figure out a rough number for more passenger space, and convert that too. And add a bot due to beig slightly wider in the hull than an AT-AT.


Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
4
2
2
7



Stats by FreddyB, Descriptive Text from WookieePedia
Image copyright LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.