Site Stats:

5411 Stats in 29 Categories


Search Stats:
  

Latest Release:

Solo: A Star Wars Story
OpenD6 RPG

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
GM Tools
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Melch (Ugnaught Labourer)

Melch (Ugnaught Labourer)
Parliamentary Vasudan Alliance Serapis Class Fighter

Parliamentary Vasudan Alliance Serapis Class Fighter
Mira (Human Jedi)

Mira (Human Jedi)
Praetorian Guard Double-Headed Vibro-Arbir Blade

Praetorian Guard Double-Headed Vibro-Arbir Blade




Therkowanians

Atribute dice: 12

Dex: 3d/6D
Know: 1D/3D
Mech: 0D+1/2D
Per: 2D/5D
Str: 1D/4D+2
Tech: 0D+1/1D+1

Special abilities:

enhanced vision: due to the darkness of the caverns they see normally
in complete darkness and get +2d bonus to all sight related perception checks
the rest of the time. Except in intense light. they suffer -2d to all sight
related perception checks in intense light.

Force sensitivity: all Therkowanians are inherantly force sensitive and will
usualy have control: 1D+2 sense: 2D alter: 1D , more advanced ones can have any skill
level below jedi knight level as they haven't learened enough to become that
powerful

Special skills:
Beast Riding: Tumpawanda Wurms : all warriors of these people know how to ride
the thumpawanda wurms (or Dragons who swim fire rivers)

Thrown Weapons: TumpaVerons : These are the ceremonial spears of there people.
the point is made from a hardened and sharpened Tumpawanda Wurm scale. if properly
trained gets a +2D bonus for use of this weapon.

Physical appearance:
They are short pale humans. Their eyes are completely black. their hair is always
an unruly mess. they often wear primitve jewlry.

height: 1.3 meters
move: 11/14 walking ; 23/32 riding


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
5
0
2
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.