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Enslaver Star Destroyer

The Enslaver-class Heavy Star Destroyer was an attempt to make use of the
superlaser technology that had been revolutionized in the doomed Tyrant-
class Battleships. While successful in its mission, the Enslaver-class has
proven to be too expensive to be a one for one replacement for the Imperial
class Star Destroyers. The Enslavers cost almost three times as much as the
Imperial-class Star Destroyers which have proven equally successful even
without the superlaser technology.

The Enslavers will be reserved as command ships for low ranking members of
the Admiralty or for exceptional commanders of lesser rank. These ships in
addition to being the planned replacement for the Imperial Star Destroyers
were meant to further inspire fear and ensure the loyalty of members systems
of the Empire.

Against planetary targets even hardened defense bunkers can be obliterated
with single blasts from the Enslavers main cannon. Overall these ships,
while expensive will most likely serve as a model for the eventual successor
to the Imperial-class Star Destroyers.

Craft: Kuat Drive Yards' Enslaver-class Star Destroyer
Type: Heavy Star Destroyer
Scale: Capital
Length: 1,750 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 40,562, gunners: 473, skeleton 5,500/+20
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting
            6D, capital ship shields 5D, sensors 4D
Passengers: 10,000 (troops)
Cargo Capacity: 31,500 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Manuverability: 1D
Space: 8
Hull: 6D
Shields: 5D
Sensors:
        Passive: 50/1D
        Scan: 100/3D+2
        Search: 200/4D+1
        Focus: 6/5D
Weapons:
Axial Superlaser
        Scale: Death Star
        Fire Arc: Front
        Crew: 95
        Skill: Capital Ship Gunnery; Superlaser
        Fire Control: 2D
        Fire Rate: 1/10
        Space Range: 1-20/40/100
        Damage: 2D
66 Heavy Turbolaser Cannons
        Fire Arc: 26 front, 15 left, 15 right, 10 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
60 Ion Cannons
        Fire Arc: 20 front, 15 left, 15 right, 10 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
10 Tractor Beam Projectors
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starfighter Complement:
        12 TIE Advanced
        48 TIE Interceptors
        12 TIE Bombers
        8 TIE/rc
        4 TIE/fc
Ground/Air Complement:
        25 AT-ATs
        35 AT-STs


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