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Kerl Battleship

While designers at Delfii StarDrive labored to meet the unrealistic deadlines
imposed upon them by Moff Uhlmann for his Uhlmann-class Star Destroyer, they
kept in mind that the basic spaceframe developed for the Uhlmann Star Destroyer
could easily be adapted to create a main line battleship. When they were three
months late in producing the first Uhlmann Star Destroyer, it was the designs
for the Kerl-class battleship which saved their lives.

The basic design cut out several basic items which were found on a star destroyer
but not needed for a simple battleship. The most important being the removal of
the deep vehicle storage areas and the secondary hangar bay where dropships would
normally operate from. The total number of troops on board was reduced by more
than fifty percent, just enough to defend the ship in case of a boarding. The
second cut made in the design was the advanced command superstructure, which
would normally be needed to command ground, air and space forces from - this was
not the purpose of a main line battleship, however. A smaller bridge, suited to
the needs of a battleship was instead used in a less than obvious area of the
ship.

After much debate, it was decided that the main fighter hangar bay be kept in the
design, as added offensive and defensive capabilities for the battleship. Support
ships operating out of the main hangar were reduced as well, down to just four
stormtrooper transports and two Gamma-class assault shuttles for boardings, and
a flight of four Skipray blastboats for heavy fire support.

The existing weapons complement of fifty turbolaser batteries, forty ion cannons
and eight tractor beam projectors were supplemented with the addition of fifteen
heavy turbolaser batteries (capable of cripping a ship often in one blow) and
twenty quad laser cannons for anti-starfighter defense.

Only a pair of these warships were ever constructed, and one of those was soon
incorporated into the hybrid flagship, the Annihilator, for Moff Uhlmann - who
died of natural causes soon after.

Craft: Delfii StarDrive's Kerl-class Battleship
Class: Capital
Cost: Not available for sale
Size: Colossal (1,300 meters long)
Crew: Minimum 15,534, maximum 38,334 (Skilled +4)
Passengers: 2,000 (troops)
Cargo Capacity: 40,000 metric tons
Consumables: 4 years
Hyperdrive: x2 (backup x8)
Maximum Speed: Cruising
Defense: 12 (-8 size, +10 armor)
Shield Points: 430
Hull Points: 630
DR: 30

Weapon: Heavy turbolaser batteries (15)
Fire Arc: 5 front, 5 left, 5 right
Attack Bonus: -4 (-8 size, +4 crew, +0 fire control)
Damage: 10d10x5
Range: PB -6, S -4, M -2, L +0

Weapon: Turbolaser batteries (50)
Fire Arc: 10 front, 20 left, 20 right
Attack Bonus: +4 (-8 size, +4 crew, +8 fire control)
Damage: 5d10x5
Range: PB -6, S -4, M -2, L +0

Weapon: Ion cannons (40)
Fire Arc: 15 front, 10 left, 10 right, 5 back
Attack Bonus: +2 (-8 size, +4 crew, +6 fire control)
Damage: Special
Range: PB -6, S -4, M -2, L +0

Weapon: Quad laser cannons (20)
Fire Arc: 5 front, 6 left, 6 right, 3 back
Attack Bonus: +2 (-8 size, +4 crew, +6 fire control)
Damage: 5d10x2
Range: PB -6, S -4, M/L n/a

Weapon: Tractor beam projectors (8)
Fire Arc: 2 front, 3 left, 3 right
Attack Bonus: +4 (-8 size, +4 crew, +8 fire control)
Damage: Special
Range: PB -6, S -4, M/L n/a

Starship Complement:
        6 TIE squadrons:
                48 TIE/ln
                12 TIE interceptors
                12 TIE bombers
        4 stormtrooper transports
        2 Gamma-class assault shuttles
        4 Skipray blastboats



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