RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Nemesis Fleet Carrier

The Nemesis-class fleet carrier is a scaled down version of the standard
Imperial Fleet Carrier which is based off of the Imperial-class Star
Destroyer frame. The Nemesis is completely dedicated to carrying and
maintaining more than two full wings of TIE fighters.

Ship: Kuat Drive Yards' Nemesis-class Fleet Carrier
Type: Fleet carrier
Scale: Capital
Length: 1,400 Meters
Skill: Capital Ship Piloting: Nemesis Carrier
Crew: 13,850; Gunners: 134; Skeleton: 2,000/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Shields
            4D+1, Capital Ship Gunnery 4D+2, Sensors 4D
Passengers: 4,700 (troops)
Consumables: 5 years
Cargo Capacity: 40,000 metric tons
Hyperdrive Multiplier: x2        
Hyperdrive Backup: x16
Nav Computer: Yes
Space: 6  
Maneuverability: 1D
Hull: 6D
Shields: 2D+2
Sensors:
        Passive: 50/1D
        Scan: 75/2D+2
        Search: 125/3D+2
        Focus: 5/4D
Weapons:
50 Turbolaser Batteries
        Fire Arc: 10 front, 15 left, 15 right, 10 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 5D
20 Ion Cannons
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100km
        Damage: 3D
5 Concussion Missile Launchers
        Fire Arc: 1 front, 2 left, 2 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
6 Tractor Beam Projectors
        Fire Arc: 2 front, 2 left, 2 right
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

On Board Craft:
        13 starfighter squadrons, typically:
                24 TIE Interceptors
                72 TIE/ln
                24 TIE Bombers
                12 A-9 Vigilance Interceptors
                8 TIE/rc
                4 TIE/fc


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
0
0
7
8
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.